Oh! It`s "next week" already. I wonder when we will see new troll topic about beta patch time and new answer "next week" ;)
Ilindil
Summon players PC: +1000 to research and 80% chance to next cataclysm (Skynet returns!) .
I would love to see "Family guy" special ability: 50% chance to get twins when married.
I agree with most of you`re ideas. I had some ideas about champions but i don`t want to write this again so: https://forums.elementalgame.com/395440 https://forums.elementalgame.com/398778 https://forums.elementalgame.com/394074
Expect second wave coming with Keal to this forum (I hope he will bring here bunch of good moders).
I will add this new idea to my first champions thread. https://forums.elementalgame.com/398778
We all know that champions are lacking special abilities. But no one thought that there should also be some rare abilities like for example: master swordsman -> if in town, can train units to be elite swordsman or have some special sword skill. Having such units would make champions worth more and give you a bit interesting choices (send this powerful sword master to war, or let him train elite units).
As i see nothing is happening with mod, because you are waiting for 1.1 patch?
It`s not true that i just want to play this patch a bit earlier [e digicons]B)[/e] . Just want to help you guys make this game as good at it could be.
[quote who="Barrynor" reply="53" id="2796358"] The Free Expansion... this is the first time I am reading about it, and as such... I bought this game a year ago, and despite the launch-messyness I am not regretting it yet. You guys are putting in a lot of effort! Thanks![/quote] If you bought it year ago, you should know that there are going to be two free expansion packs for you :)
It`s truly happy day :)
Cavalry (especially heavy cavalry) was so powerful because of lances and charge speed (so morale crushing + power of first impact), i miss this two things in Elemental. It would be quite interesting if combining gear + training could give special skills to units. Cavalry charge + 50% attack after first attack -> could be achieved by buying horse, lance Cavalry causing fear +20% chance to crush enemy morale -> could be achieved by buying horse, heavy armor, scary hel
[quote who="Vhorthex" reply="1" id="2775544"]First I'm sorry but I have to point it out... can sum mom [/quote] I hate text correctors some times [e digicons]:annoyed:[/e] . (English isn`t my first language) [quote who="Vhorthex" reply="1" id="2775544"] Your first point, although I agree with what you say partially it has to be trend lightly. Since increasing the AOE of a spell might render a subsequent spell irrelevant. For example, if lightning bolt coul
Magic in Elemental: War of Magic seems to be a bit flat right now. I have some ideas to make it more fun. 1) Spells should grow! Now when champion increase INT spell only got some more dmg. Imagine fantasy world where adept caster and master of magic cast same looking fireball with different dmg... it`s a bit weird. I think that it would look so that adept can cast fireball so small to fire candle and master can take whole unit with it. So my i
Juventus - Lech Poznań 3:3 [e digicons]:D[/e] But i can`t find patch. My faith that patch exists is slowly going down...
European League started! I will watch soccer match and hope that after it patch will be ready :)
[quote who="John_Hughes" reply="1" id="2774182"]Make a back up of your MODS dir. The update might/could erase its contents. LOL[/quote] Good to know.
Any suggestions, propositions? [e digicons]*_*[/e]
There are a lot of good ideas here! I also like to see combat more complicated. I don`t know how it would work in MP. But probably you can make 2 combat systems to choose from. [quote] 1st. Let units move in initiative order (not the I go you go system used now). Let initiative be a random factor + training bonus + armor factor + amy leader bonus if any. Example: Talent - Expert Tactician - +2 initiative to units in the army commanded by a champion
I`ve got problem with opening Elemental website sometimes. When i try to enter web page nothing happens. Solution to this is cleaning temporary files. I`m using newest Opera browser.
In every battle since having more then 10 units in combat (actually 12) i notice that 2 of my units start battle near enemy (1-2 tiles). Sometimes even this 2 units start battle on same tile.
[quote who="kyogre12" reply="128" id="2761907"] It's great that you want to help, but honestly, I'm not looking for help. This mod will take a very long time to complete, and I don't want anyone to "sign up" thinking otherwise and then being unprepared for a very long, mostly thankless slog. If I ever end up having a real "team," I want them to be people I know will stick it out to the very distant end (barring unforseen real life problems like illnesses, etc).[/quote] I
I`m stupid, ignorant programmer and i want to help :) Just don`t know how :)
[quote who="Vallu751" reply="36" id="2761471"]In another thread, the dev LikeTheWhirlwind said: "ATK goes down as squads lose troops. So 0 - ATK/NumTroops is still correct. I agree with you though that the currently displayed ATK and DEF for squads is misleading and unintuitive."[/quote] It`s quite easy to correct. 0-(ATK-[($NumTroops/$MaxTroops)*$MaxATK]/NumTroops)
[quote]Balance issue: what is the point of Freeze enemy, if Stab of ice does it for less mana and also damages enemy?[/quote] As i noticed Freeze enemy works on whole map, Stab of Ice has some limited range.