Rhaegor

Rhaegor

Joined Member # 4190228
3 Posts 130 Replies 1,967 Reputation

Graphics are fine imo. I am sure this reviewer played one game and did not even finish it. I would have given 5 out of 5 after my first 10 hour play session, but as you play more, you notice the balance and AI issues.

26 Replies 105,766 Views

[quote who="Arzon" reply="41" id="3301826"]It's a shame that some people won't acknowledge how much better the AI has already is in 1.1 over when it first came out. I see complaints about the AI that were specifically addressed in the release notes in 1.1. I never see AI cities left weakly defended anymore, for instance. If you want to complain about the AI then at least make sure you're actually playing the current games. It stinks of bellyaching to the point of sound

84 Replies 214,543 Views

I would not be suprised if the people who are being attacked by the AI using full stacks and good troops are experiencing the research trade bug. The only time the AI actually attacked me properly is when they had 10,000 or 20,000 research knowledge and probably had almost every tech researched in the very early game. If you are getting attacked and such try and trade with some of the AI you are at peace with and check out how many research points they have available for tra

84 Replies 214,543 Views

[quote who="drunetovich" reply="27" id="3301453"]Quoting Rhaegor, reply 26 It is not normal, it is the bug everyone is discussing in this thread...he was joking with you... Seems different to me, people were talking about ai giving away "knowledge" points to each other and ending up with more points then giving away, but on my screen i see that ai is generating huge amount of research points somehow. Maybe they make multiple research agreements with eac

42 Replies 86,703 Views

Thank you very much. That will work for now. I am hoping they fix the tech trading between AI issue. I am not sure what causes it because it only happens sometimes, and I think more frequently on large maps. [quote who="Trojasmic" reply="11" id="3293725"]It's possible the calculation is buggy, but here's another idea. It's possible that it's working as designed. It's possible that the 10% worth of research points that we

17 Replies 24,139 Views

Is there any simple modification I can make the prevent research trading entirely? I play with lots of AIs and having them with 20k+ knowledge is not fun.

17 Replies 24,139 Views

Has this been fixed yet? My current game, which is the newest patch, has all the AI with 15,000 or 20,000 in civics research and hundreds in the others.

18 Replies 26,352 Views

[quote who="SBFMadDjinn" reply="9" id="3293678"]you know that you can see the information for that exact city (including the grain/materiel/essence) right on the screeen when you make the choice, right? [/quote] It provides some info, but not the information I want to see. It does not show the base grain, materials, or essence for the city itself. It is hard to tell where that production or mana comes from. Is it build

13 Replies 26,943 Views

I bet this has been addressed, but I don't see it. When I mouse over lush it gives the description for ravaged, and when I mouse over ravaged it shows the description for lush. Are the map modes actually switched or just the descriptions?

73 Replies 260,852 Views

I just downloaded .8, first time user of this mod so no overwrite issues, and I am showing root as a spell and it says string not found. Any idea why this might be? [IMG]http://i.imgur.com/QlgTg.jpg[/IMG] Here is an image of my your mod inside of my mod folder. You can see both root and earthmeld are in there. [IMG]http://i.imgur.com/xMyB8.png[/IMG] Also, I see you ha

169 Replies 441,883 Views