[quote who="GFireflyE" reply="25" id="3211385"] Quoting j_wl_b, reply 24This may be just a little over the top but perhaps a solution to sovs leveling to slow might be for sovs to pick two traits at level up instead of one. Note this would only be for sovs not other heros. This is an interesting idea....makes your sovreign intergral to all the important parts of the game as he/she is the obvious strongest character in the game... [/quote] It woul
j_wl_b
Why not go back to the old method of having two build ques; one for buildings and one for troops.
This may be just a little over the top but perhaps a solution to sovs leveling to slow might be for sovs to pick two traits at level up instead of one. Note this would only be for sovs not other heros.
[quote who="ClimbingEast" reply="17" id="3209308"] Quoting j_wl_b, reply 16And as I said before by the time nations start bordering each other they will be actual nations with cities, resources, experienced armies/champions, and a hunger for even more territory. It would really make nation again nation game play a lot more interesting. Yep, my thoughts exactly. Especially when it means opening up a bit of wildness territory that gives you an extra 3 wat
[quote who="ddd888" reply="14" id="3209291"]you guys are really starting to complicate things too much also this is still a random world, its not final fantasy where you have to get your own boss to farm and loot you have to adapt to your surrounding, if you dont find wildlands for hundreds of turns its likely someone else had already... maybe going there is not wise and you have to play accordingly, maybe rush an army and attack etc
In this thread, https://forums.elementalgame.com/429635, an interesting idea was presented that might be of interest to you. Having more wildlands in the game with all the stronger monster in strong wildlands would take care of your problem in that you won't have to worry about the really strong monsters until you try take over a strong wildland.
This wildlands idea is a far better idea then the one I posted earlier in regards to slowing down pioneer and city spam. It would also move all the more difficult monsters into the wildlands making city placement outside of the wildlands far better. Make it so that starting locations have enough room for one or two cities but after that the rest of the world is covered in weak, moderate, and strong wildlands that must be conquered in order to further expand. It would completely change
[quote who="Madcatter" reply="2" id="3208336"]Yeah... I'm not really a fan of your method which punishes both outpost placement and larger empires, with no thought to how the conquest-stage would work with the universal increasing unrest. To me it seems you're hitting the problem with a sledgehammer and hoping it works out, basically. I'm just going to repost an idea I put down in an earlier thread: I think a solution to th
seanw3 First I don't have as much of a problem with the AI taking all the land anymore simply because I build cities as fast as I can when I can. I have learned to do so because if I do take the time to further develop my first two cities before expanding any further the IA takes lots of land and when I am ready to expand further I only have the militaristic option of taking cities if I can. Second currently the best option is to establish your cities and then develop them
The goal of ending early game mindless city spam but retaining the ability to build vast empires is what this post and my suggestions herein wish to accomplish. Some people may disagree with me but I see the initial mindless city spam phase of the game as a bad thing. Here is my reasoning. First off it detracts from the exploration phase of the game. You should be sending your hero(s) and explores out and exploring the land, clearing monster lairs, uncovering loot and generall
[quote who="harpo99999" reply="1" id="3194454"]the error is that the game can not download the latest data blob from the stardock servers, and it uses the email address and password that you use to log into the forum. harpo [/quote] Thank you.
Hi: I would really appreciate any help the community would be willing to give me. For the last few days I have not been able to play E:FE do to a start up error. I start the game and I get this message: "Login failed. You may have missing or stale registry data. Try running Fallen Enchantress with the command line parameters /username "myusername" and /password "mypassword" (replacing the values in quotes with your actual username and password)." First off I am not the
[quote who="Horsesfly" reply="30" id="3194252"] I want chime in as a player that started last Tuesday. Through Sunday I just started a game and settled where Soveirgn spawned. On Sunday as I started realising the importance of starting grain I started looking for the best spot. This Tuesdays game started me in a narrow hilled canyon with all 4 Empire around me and 2 NPCs areas.. the ones with the Obsidian golems and the one with the Umber-dogs. Of the few monster spawns near me one
[quote who="Kongdej" reply="5" id="3192296"] Quoting Pivet, reply 3I just ran into this problem today and I am not very computer literate. How do I start the game using the cli with username/password? I would love to help, but im an idiot at computers too, try asking on the support forum (the tend to check those posts more often and more closely, also posting it a new time cant hurt ) Sincerely ~ Kongdej[/quote] Thanks.
I just ran into this problem today and I am not very computer literate. How do I start the game using the cli with username/password?
[quote who="Heavenfall" reply="5" id="3192090"]WS.Reputation.1 http://www.symantec.com/security_response/writeup.jsp?docid=2010-051308-1854-99 WS.Reputation.1 is a detection for files that have a low reputation score based on analyzing data from Symantec’s community of users and therefore are likely to be security risks. Detections of this type are based on Symantec’s reputation-based security technology. Because this detection is based on a reputation
[quote who="Tohron" reply="1" id="3192052"]You could close out of Norton prior to beginning the download, then launch it again after you've finished installing it.[/quote] I turned off Norton Firewall and downloaded it. Norton still removed the file after download so it wasn't the firewall. I then dug deeper into Norton's directories and found something called "Download Intelligence". I turned that off and downloaded again. It worked this time.
I have FE bata version 0.915.001 and I tried to update to version 0.915.002. I downloaded the FallenEnchantress_0.915_update_setup.exe to my downloads folder. As soon as the download ended Norton 360 informed me that the file was a threat to my system and that it, Norton, had removed it, without my permission, for my protection. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>></
Hey all I came across what looks to be a really interesting mmo in development. The Developers Vision: http://www.embersofcaerus.com/content.php/237-The-Vision A List of Some of the Features: http://www.embersofcaerus.com/content.php/212-Features Note: I am not putting the videos in release date order. Since