Really? Where does it say that? EDIT: They start with the Training tech, maybe you are confusing it with that tech?
impinc
[quote]Oh the glory! Nice update all around Heavenfall, especially the Elves getting deer. Will change my mod post to specify that it is only for 8.6 and below. I am going to try something similar for Murteas Grimoire and its sub mod, did you just include my files in the main distribution? Canucks are playing tonight so won't have a chance to crack open the code till sometime tomorrow.[/quote] Ouch. That on
No problem. The hats aren't restricted to any modeltype, but for the stuff that was restricted (like helmets, and the ranger's boots), I added those entries. Once I get a little more done, I'll put an update up. I'm just not sure when that will be (probably not for a little while). However, if I noticed you put up a new version of EF, I suppose I can upload the change quickly as it's done now.
Uploaded version 1.41 to fix problem with fezz caps not being equippable.
Doh, will fix for next update.
Actually, you dont have to hire them to rename them :).
Basically what I was saying is that due to the disaster that was the launch of WoM, they had to refocus. If it were me, I'd want to put every effort into making sure the game is awesome to play first, THEN worry about future mod support. I understand it may be easier to start it now, but I think the engine, and FE require all resources on the base game, content, and stability.
I'm guessing no for right now. I'm guessing scripting support won't come until the third "expansion". I think it's one of those things of trying to make the best game they can right off the bat, then worry about scripting support afterwards. They're doing a lot to make sure things are moddable by XML right now, and if they keep going with that idea, scripting may not be as necessary (though there are always things you'll probably want to change which would require scri
Try selecting a unit, then right click on it. Then do that for each of your units. I haven't had a time where that didn't fix it for some reason. It seems to occur when you right click on something out of reach in that current turn. At least for me anyways.
Ok then...where's your pony?
Or face the pain of terrible spelling and grammar!
Well, I've tried impulse anywhere for WoM (to try to get it to work in linux - 1.11 does anyways). You need to have it validated. I'm asuming that the same will be required for GC2.
*rim shot* I can just see you adjusting your tie right now Doc. [quote] *doc couldn't resist the pun. I should be sorry.....but I'm not. [/quote] No. I don't think you should be sorry. A pun of such magnitude must be enjoyed.
That's awesome. I always felt cursed because EVERY SINGLE time I go to plug in anything USB, I of course do it the wrong way, and have to flip it.
And work for free too. And make donuts, and distribute them to all the forum goers. Mmmm donuts. (Homer drool)
Frogboy's distant, crazy cousin http://r33b.net/
I thought I was just being slow, I don't get it either.
Changelog for v1.4: - Fixed issue with Ranger's boots not being equipable. It's still limited to all of the smallerunit models (also added compatibility if you're using Distinct Factions). - Changed Mend Group ability to heal 25% of the caster's intelligence. - Finally fixed problem with the first two quests not "completing" when they are compl
Just a note here for a quick update. This mod as it stands, is no longer being worked on. However, it's not going to just die. It has been merged into another mod. I'll be posting the details on it soon, just think this mod on a bigger scale.
OS/2 was an operating system that seemed to go unnoticed. I remember using it back in the day. Hell, the big chain grocery store where I live was using it to run their registers until about a year ago. It was a much superior OS to anything out at the time. I remember running a two line BBS with it a long, long time ago.
One thing that may be cool with the dynasty system. It'd be cool to be able to negotiate a seedy treaty to assassinate another sovereign. So, if you have the best relations with a kingdom/empire, and you want to get their land, but dont feel like warring, you can setup a treaty with another faction to try to kill that sov. Of course, this could backfire on you, and you could end up at war with that faction. This may be a bit hard to implement though. Just a random thought that popped
[quote who="tetleytea" reply="4" id="2920176"]Where is Fallen Enchantress half off? I don't see that. I ask because $20 for Elemental + Fallen Enchantress is enough to put me over the edge. But I don't think I will buy just Elemental for $20, unless there's some cool patch I don't know about?[/quote] Sorry, it was a joke. Because of when he bought Elemental, he gets FE for free. So, it was a bad pun. EDIT
Disciples III (The graphics are extremely well done. A lot of love was put into them. However, it sometimes gets annoying dealing with bugs here and there) NHL 11
Yes! You also get half off Fallen Enchantress too!
[quote who="Dsraider" reply="240" id="2919436"]Could I use some of the weapon models in this in my mod please?[/quote] By all means, go ahead. I'm using the stuff that comes with the game (but not hooked up), plus the 3DGrunge stuff. On another note, I'm hoping to get an update up soon, I've spent some necessary time away, and I want to clean up a few things. Though I may wait for 1.2. We'll see. &nbs