[quote who="Frogboy" reply="40" id="3220620"] A major bug in my view would be saved game corruption, 3D models missing, repeatable crashing, etc. [/quote] I can crash the game repeatable by loading up any save where i am already near winning (as in having revealed most land) and then press cntrl n. (i always play large maps).
Flohaxn
[quote quoting="post"] The Assassins Blade quest has a confused start where you get the blade already. Then you are led through 3 combat situations, and finally you should "have the blade". There is no place to "have the blade" and the quest can't finish. Furthermore, it blocks for the starting of new quests. This was discovered using quest maps. /Bark [/quote] I believe if you go back to where the quest started you get the new blade.
I dont see any pedestrians at all in the cities anymore. There was an option to enable/disable them iirc, but that seems to have vanished too :)
It's pretty bad when you dont see the resources anymore, where was it i wanted to put that outpost ? :) + it looks awful
Monsters raze cities ?!?
I had this the other way around, after killing Morian the land turned green, even with monster groups still up in the area.
I can confirm this. The only way to get going again is to save, exit and load again.
Silly oversight? Major flaw in the system? I dont think so, i like how at least some things are a bit mysterious and not spelled out in every detail.
yeah, the 3 in 1 package, for you to debug! - do end turn, (autoresolve the city fight), then end turn again -> crash - trying to save before the second end turn -> crash - cntrl-n right after loading -> crash zip and save here. As a sidenote, the 2 quests which i spawned near Latat do not trigger any new quest.
[quote who="Bingjack" reply="11" id="3214495"]As for Raise /Lower land, it's been some time since Ive used it, so you may be correct. But I know in earlier builds when it was more spammable, I did all sorts of exploity stuff with it, and mountains ceased to become an environmental barrier, since I could pass through them at will. In any event, it's a spell the AI will never be able to really use worth anything . It's completely a bonus to the player, and inherently
This always happens to me if someone casts a fear on me, and even if i resist it my champs are too afraid to use their action bar :)
I can reliably crash the game if i just load an old save game where i have been well into the game and then press ctrl-n, i do hope they get around to fix the loading/saving/game within a game issues sometime :)
nothing special i have done, could not repeat it after loading the autosave from a few turns ago. 3xdump,debug.err and save here
I can add one waterfall to the collection: as a sidenote, the highlighted modest inn looks weird too.
There is a "workaround" if you want to attack but cant, because they are too busy. Say i can talk with altar, but not gilden and pariden, and want to attack gilden. Initiate a chat with altar. Notice the arrows on top of the screen beside the name which enable you to cycle thru the factions. Click on them until you get to gilden, and then you can declare war np.
The game hangs also when groups of fire shrills use the ember spell.
Didn't vote cos the voting question doesn't cover hotseat. Internet competitive: no Hotseat cooperative: prolly would pay 20$ for that.
.dmp and .err here . Kinda repeatable. I play a game until combat starts to get sluggish and icons start dissappearing, then quit to main menu and start a new game from there. That crashes the game every time. Is there anything as tester i can do to help solve these long standing issues of loading/saving/starting a new game within a game? (Besides generating about 10 crashes every day from loading a game which you hopefully get automa
I like this idea too. But maybe there is a setting somewhere in the xml files which we who like level 15+ heroes can modify?
Merchant II and path of the warrior, just by pressing end turn. Savegame at first turn
1. The victory screen after a fight which ended with taming a beast shows as opponent the enemy of a previously won fight. 2. Winning a fight with taming a beast and having no free army slots leaves the tamed beast as "ghost" on the map (full hp, but it vanishes when moving the army on its space) 3. Winning a fight with taming a beast resurrects fallen troops; ie if i loose a secondary champion to a spider and tame the spider afterwards the champion is present in the army afte
This is with autoturn on: A banished ogre and Lady Irane stand faceing each other, 1 empty tile between them. Lady Irane moves toward ogre, at the same time ogre moves towards Lady Irane. Ogre vanishes, as he is now standing on the same tile as Lady Irane does (this should proably initiate combat). Lady Irane moves to an adjecant tile to pick up a treasure chest. Found treasure message pops up, and then Lady Irane is under attack. Battle is initiated. I doubleclick on
[quote who="Lord Xia" reply="2" id="3116070"]Id prefer to keep it the way it is. You can only have one drake. Its fine.[/quote] You can have one drake .. per captured lair.
A crash competition ! Create a game with a large map and 8+ factions, settle, queue up 7 militia and then let the game play itself. Crashes 100% for me after a while.
For me, when i enter a wildland, the shuffling sound of the runinng animation overlaps with the event music of the wildland and kinda spoils it, so yes please remove it :)