[quote who="Heavenfall" reply="24" id="3474478"] That all sounds very "conservative". A child is between one man and a woman. Preferably married under great celebration to unite the families and blah blah blah. And then you go to another post where magic is supposed to be this awesome, gamechanging part of the game. So dedicate yourself to that concept instead. You want kids? Open your spellbook and magick some up! [/quote] <
Dhuran
[quote who="Frogboy" reply="10" id="3473725"] We're hiring.[/quote] Does aerospace engineering count?
[quote who="Megaloll" reply="147" id="3473564"] work with cos? Thia mod look great keep it up![/quote] Thanks! Yes, it is fully compatible with CoS.
Just uploaded an updated version of the DLC 04 compatibility option to reflect fixes/changes that have been made to the DLC since the compatibility fix has been released. Thanks for the catch Primal_Savage!
All I can say is that the quality of lighting effects makes a huge difference.
Damn, I didn't even notice this until today! How long will it be offered at that price? Not sure I can afford it this week... Also, what kind of stuff is on that vault page besides the FAQ? More screenshots?
Accidentally hit quote instead of edit... (sorry)
Just as a heads up. It downloads on Chrome without any issues from the Nexus site. That means Chrome is flagging on Mediafire, not the file. That might mean that there's an issue with Mediafire's site or Mediafire might be compromised somehow. I'm taking the Mediafire links down until I can test it and download the file without getting the warning. Thanks for the prompt heads up Primal! I would definitely run at least a quick scan on your computer, j
[quote who="Primal_Savage" reply="142" id="3473250"] Quoting Dhuran, reply 141Huh... I wonder why that would be. I didn't upload it any differently than I usually do. Where there any error messages or anything? ...is malicious, and Chrome has blocked it. https://support.google.com/chrome/answer/4412392?p=ib_download_blocked&rd=1 The file is fine, but that's how Chrome detects it.[/quote] Yeah,
[quote who="Primal_Savage" reply="140" id="3473240"] The main file (Mediafire) is blocked by Chrome but I was able to download it with IE.[/quote] Huh... I wonder why that would be. I didn't upload it any differently than I usually do. Where there any error messages or anything? EDIT: I just tried it (I use Chrome as well), and sure enough, it's telling me it's malicious (and I'm the one who uploaded it!). Not sure why it's doing t
Updated to version 4.4: Changelog on first reply (at top). This has some fixes in it for consistency. Still working on spells I'm adding and also some champions, but it's been taking so long I wanted to get these fixes in since they'll definately improve your gameplay experience. As usual, let me know of any problems or feedback!
I would be happy to include this in NR, if that's what you want to do (in which case you would be getting full credit)! Looks like you're putting a lot of hard work into this. If you need someone to bounce ideas off of, or want to brainstorm, I'm here!
Looks cool so far! I struggled a lot with making Banshee units balanced when I had them as one of the trainable units in NR. Ultimately I ended up scrapping them and replacing them with the Spectre units. That also gave me the opportunity to sprinkle in some of those unique abilities they have. Having her not start with guard units is an interesting concept. The main complaint that I got was that the damage resistance was too much, and that the slow travel speed ended u
I like the idea of spells that copy tactical units. Some other things I would like to see: - Spells that target every unit on the battlefield (like Heavenfall's concepts). These would be especially fun with the new comparative modifiers. - Spells that transform (replace) the caster. Like polymorph spells, or a spell that if the target dies while it's in effect, he reanimates as undead. - Spells with conditional resource costs. - We have 'appliesonme
I was playing around with Steam streaming last night, and when I tried to stream FE:LH from my computer to the laptop I was using as a terminal it crashed on the splash screen. Here is the crash dump from that incident: http://www.mediafire.com/download/2qj5um1t7j6d6w3/legendaryheroes_23_crash_2014_5_24T9_16_26C0.mdmp I then tried to just run it on m
[quote who="Arendeth" reply="137" id="3467508"] But a weakness that made troops require mana to be built would be nice .[/quote] The undead trainable through reanimation rituals should require mana to train! It might be hard to tell the difference between them and regular units if you gave a "Dead" faction the reanimation rituals ability (at least between the skeletons).
I'm getting close to releasing the next update. I wanted to know how everyone felt about me rolling everything up into one download instead of having several smaller downloadable parts like how it is now (basically Necromancy Revamped would be the only option). The 'all-in-one' option has an order of magnitude more downloads than any of the smaller parts, and it would be way more easy for me to manage the uploads. Unless there's a large outcry to the contrary, I think I'm
I will look into it. You were right to try changing the weapon, as their starting battle location is determined by that. It's likely a problem with the furnace staff so I'll play round with different equipment. Or just make them their own staff. Thanks for the feedback!
I'll look into it. I think I made all of Favian's spells into abilities anyways, so I'm just going to take it out in the next release (I must have forgotten about it). Update: It does indeed show up in the faction editor as a weakness named "Mana" for me. Ignore it in your custom factions because it won't do anything! I'm taking it out in the next update since all of Favian's spells are abilities. Thanks for the heads up, Primal_Savage!
[quote who="GFireflyE" reply="4" id="3461921"] - Dhuran's Necromancy Revamped mod -- Very good mix of abilities and path levelups. (Better than DLC4 imo) [/quote] [e digicons]
I added a standalone executable version of the Custom Undead Unit Fixer for anyone who doesn't want to bother with downloading and installing Python. All you need to do is unzip it in the same way you unzip any other component of this mod. It should put creature_fix.exe into the Legendary Heroes folder (where the Mod folder and Units folders are). You can just click on it to run it from there. It is identical to the Python script, I just used py2exe to bundle it into a sta
Any time! [e digicons]^_^[/e] I might play around with particle effects, but ultimately I think it will just end up being annoying/confusing. Especially mixing with particle effects of other spells and abilities that might become active.
[quote who="Sunray242" reply="125" id="3450520"] Or is it possible to change the color of the skin to gray?[/quote] As far as I know, once the game reads the data files from the XML on loading, that's it for character models and stuff. I think the most I could do is add a particle effect from it, but I'm not sure how useful or flavorful that would be.
[quote who="Sunray242" reply="123" id="3450430"] After casting forbidden knowledge (what does it do anyway), can you transform my character from a human to a skeleton (lich)? It would add flavor...[/quote] For a list of everything it adds, check your character portrait (where it lists all your abilities down the left hand side). There's a Demilich ability that it adds with all the details in the pop-up tooltip. I originally wanted to do that,
[quote who="Primal_Savage" reply="120" id="3446023"] ===This is a general statement=== A City Screen Build Menu Blank Square Improvement is generally the result of a missing original/modded improvement in the user files or an incomplete improvement in the modder files --> e.g. missing an artdef (Often on purpose). Although that certainly sounds like a lapalissade, I would argue it isn't one... e.g. Mod A creates Improve