Cool ideas [e digicons]:grin:[/e] For dispell, I never said it was automatically successful, every enchantments, terrain effects, etc. should have a spell resist against dispell (based on shards, attribute, power of the spell, etc.) I just said it should exist ! It's an art to be a dispell style of player and you need to be just as strong as any other players to avoid Uberness ! + It's not fun to dispell everything and annoying when you're the target [e digicons]X
Souls-Stream
[quote who="Edwin99" reply="147" id="2973127"]Currently each school has one or two tactical spells per level. I would like to see more tactical spells can really influence the battle by doing damage, summoning creatures, changing the terrain or altering the dynamics of the battle in dramatic ways. Example of spells that dramatically affect the field of battle. The following spells reduce the line of sight and attack range for all units making battles
From what I understood in the PDF I though there were still researchable spells ! My bad if this isn't true. Now, what wasn't said was if there were more books / spells and they only showed us a couple of them. And the Fire school, which is supposed to be a direct damage school, has plenty of Strategic spells when they should be more tactical (IE Rain of fire). I prefer to cast that spell on the battle field rather than on the strategic map on one single a
@KingHobbit: Ooh yeah, I see what you mean now [e digicons]:grin:[/e] But ya, if MoM with it's almost 20 years of age succeed to have over 200 spells, I don't see why FE would have less [e digicons]:'([/e] I don't think we need more "schools" or "books", books are already annoying, we need to put more spells in all existing schools and maybe have a degree of rarity like in MoM. (and Magic, yes, the card game) For example, the book of spiders is n
The spell list definitely needs some spells to counter, block, unsumon and dispell magic ! Because it's another interesting path in the way of magic, investing in those spells to be sure that you are superior with your armies compared to someone who will invest in magic !!! It's very strategical to play that way and it might be very hard + it would be totally fitting for this game. [quote who="Burress" reply="130" id="2972885"]I counted 89 spells in the pdf. MoM h
Saving for 13 volcanoes already implies to save a lot and so, during the entire game being stuck without magic... it's a choice ! It makes it easier in the end but harder in the begining compared to someone who will use magic a lot since the very begining of the game who will have it harder towards the end ! It's a choice and I think it should still be there no matter what. Like in MoM you can win a game by building just a few city and defending them while you research everyth
@Luketan: If everybody is comparing WoM and especially FE to MoM it's because it's the devs first goal I believe to make a game that can call itself a dign successor of MoM (which is not easy, numbers have tried and they all failed ! AoW 2 was still the closest from MoM but it was still lacking what MoM had in spells). + I'd like to add that Derek said it himself, that they're trying to get the game as closer to MoM as they can. Even though MoM is so
Yes, concerning the artwork for spells, I think the artword is amazing and make the spell really look powerful but in WoM I was always disapointed with Artwork vs Effect... And especially for the terraforming spells which are amazing on the drawing and then the animation is just a normal animation you can see in any game [e digicons]X([/e] I hope the effects will match a bit more the artwork for fallen enchantress [e digicons]
I don't remember who but someone said that we remember MoM better that it was ! I have to totally disagree here ! MoM has great spells in every school there's powerful spells ! The chaos school was really impressive with damage and mass target spells. Death had everything you want + some really cool summoning and buff that could make you quickly win a game if you would start with them (not that I want to see someone starting with powerful spells) but the difference was
Fallen is great on every single points but the magic system ! I'm afraid of what it will be like because of it ! For a game that is supposedly based on Magic and that is supposed to make us all powerful when we have enough mana, I don't feel the power of magic when I read the PDF [e digicons]X([/e] Yes there a couple of good spells and really interesting but we won't succeed to change the face of the world with those kind of spells... Or by changing the face
[quote who="Kantok" reply="36" id="2970969"] I believe Derek said that battles within cities is not on the FE feature list for launch. I'm surprised that you think you'll be flamed for voicing concern/questions. This is one of the friendliest forums I've ever been a part of. [/quote] It sucks =( Oh well, I hope they're thinking about it. Yes, I'm always prepared to be flamed because I've been flamed a couple
Ok, maybe I'll get flamed but I'm a bit disapointed ! [e digicons]X([/e] There's lots of cool spells but it's not the complete list, right ? [e digicons]:-"[/e] I mean there's tons more of spells that could be implemented ! Just for example the Raise dead spells, etc... I'm very disapointed to see those useless spells come again like Raise and lower land... Ok, they're fun to play with to modify the land but they're useless unless you have man
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[quote who="Tridus" reply="22" id="2956162"]The Trait UI right now doesn't seem to display what the trait you're selecting does. That's just a work in progress oversight, right? [/quote] Maybe if you pass over the trait a window will pop with informations about it ? Anyway, great ideas and it will make the fights more strategic too, now we'll have to think carefully about how to design a unit and how they will play in the fight [e digicons]
Oooh, Me like screenshots, me like artwork ! Me like new champion systems !! "Less altruistic sovereigns may choose to use Steal Spirit and taken some of their champions talents for themselves (at the cost of the champions life, but what do they say about making omelets)." This one will be particularly interesting !!! So you can make very powerful sovereign just by sitting at home and "draining" the life away of every champions you get ? That's a really interesting
Yeaaah ! No more Janusk !!! He was really annoying ! I also really like the minor factions to be removed ! Totally Agreed ! But the animations being faster ? Hmm, it never bothered me so I'm a bit sceptical there ! So what about population, any change?
Ok, I'm getting more and more interested when I read the interview ! That's really awesome ! I think Derek is really great man, the way he speaks gives hope for a game that will be close to what I remember of Master of Magic, they did a great choice by hiring him [e digicons]:grin:[/e] And loads of congratz too to the team behind the title with so much talents ! I'm really really really excited to learn more !!! The more I learn, the m
ZOMG !!! I totally love this ! I'm such in a hurry to put my hands on this title !!! It seems more and more awesome !!! I love the different areas and what I could already see in the videos. I'm in a hurry to see more about Magic too, I think the way Magic works and the kind of spells / effects that goes with it is what will really decide me to buy the game even if the world and cr
Great :D Love the new UI !!! Blink has been removed ? [e digicons]:'([/e]
I'm so disapointed... I think it wasn't the most interesting trait [e digicons]:'([/e] Oh well, Congrats xmorg I wished the list was better too!
Really cool ! I'm in a hurry and not in a hurry at the same time for FE... Why? Because I want them to take their time to make an amazing game and not another WoM ! [e digicons]:'([/e]
I'm very disapointed too [e digicons]:'([/e] Is that the most imaginative the players could come with ? What about skills like Lycanthropy ? or Wolf Tamer ? What about Flaws ? Like Lost Love, the hero could get married only once or not at all... I mean come on ! Open a role playing book and look at the trait, there's plenty far better than this ! Oh well, I guess Ill go with Hidden Assassin...
+1 for MoM, it was really the king of turned-based strategy game !!!! I've never been disapointed with MoM, sad all the remakes fell down, there's still some out there, playable but not finished I believe, especially the multiplayer version. Spells were totally amazing too. They succeeded something quite similar but still lacking something with Age of Wonders 2: SM, I had hope seriously that WoM would be the successor ! While the army making and everything is great, th
I am enthousiastic and scared at the same time to read this... Especially when there's sentences like WoM and FE are totally different... I worry a lot with all that, FE will either be really excellent and bypass all the flaws of WoM [e digicons]:drool:[/e] or it will be so different, that we won't like it anymore [e digicons]:'([/e] For me a sequel of a successful game should take the original and add / modify stuff and make it better without removing anything fro
I wont be able to make it but Idefinitely want to see a question about what kind of spells can we expect? Will they be the same but upgraded? Will they look more spectacular than War of Magic? Any chance we see main map spells which will last and force the player / ennemy to adopt a new strategy? Any summoning / controlling of big mean dragons? And will there be any new victory conditions? [e digicons]:dur:[/e]