I remember something about sand and vagina's.
esomonk
Someone showed us why it isn't a good idea to do a bunch of coke then go on an computer game forum.
If you want to feel better about Elemental check out Final Fantasy XIV. That thing is a complete train wreck. Its like some one told them a bunch of ideas for the best mmo ever, and they did the opposite.
"V1.1 (v1.10) won't be out for a few weeks still as it is a MAJOR change. v1.05 to v1.09 (v1.05 was the day 0 version) were maintainence updates." Damn, I guess I'm going to studying a lot transducers until then.
-replace all text with voice overs from Christopher Walken.
I had way more crashes on CIV 5 then I did with elemental. I still can't even use directx 11. It took me 4 hours of troubleshooting just to get it to some playable form. I have lost about 4 games because It freezes at a certain number turn and then I got to start. I had five or six distinct types of crashes and freezes. Some at startup, some loading game some randomly and some at a certain turn number. I'm kind of pissed when elemental lost points in reviews for crashes then
The problem with the merchant was that it was completely unbalanced. Maybe if you had to get your city to tier 2 or 3 this wouldn't be a problem but it cost basically nothing for 1 gildar per turn. Spamming cities to build unlimited merchants became the best strategy in the game, and it just became tedious.
I found the biggest mistakes people make is not building merchants. They are a necessity. The impact of losing one food is not as big as you think. I prioritized building merchants and by turn 100 I was doing fine money wise. They might also be the best building in the game. They cost almost nothing except for the food. I have been building one in every city and had no shortage of food. Population has no value in itself, it only matters for
I disabled a bunch of programs in the background. I still get the OOM error but its not as numerous.
The biggest problem for me still is AI suicide. They wander into my territory, go up to a city and attack. Well with the improvement of magic its even easier to kill them. I think either the AI needs to be improved to the point where AI will only fight on enemy ground if its a sure thing, or the mechanic where death of the Sov means all the cities die needs to go. Theres no challenge when the AI has a death wish.
Yeah. You are completely defenseless so all you can do is run and hide. You also go insane if you stand in the dark to long. This is the first game that I have found scary in a long time. There was one part of the game where you had to go back to the celler and I didn't want to because it was too dark. But you got to play it in the dark and alone for it to be worth it.
Finish Amnesia :the Dark Descent.
I think the first thing to do would be to stop city spamming. Spamming throws a lot the game balance out the window. I would imagine balancing while allowing spamming tactics would be very difficult because spamming has very little cost. In civilization the settlers were one of the most costly units to build, especially early on. They were expensive, they stopped population growth and were weak. The economy would be much more interesting if it actually cost money build
I have the same problem.
Your right, they don't need sycophantic drivel, they are adults and should behave as such. But I do want to say this much, I do support them for doing something that most developers don't do. It might be be pointless and self serving but I must thank everybody their doing what they have already done; more than I have ever seen, personally I have seen it dedication to quality that is very rare in this age. Everyone now is just making another shoooter.
Concerning the minor factions I think they should act as city states. It can only be one city. As it stands its kind of boring. What if the minor faction cities could grow constantly, without being linked to food and other resources, both in the number of buildings and in military strength. That means if a minor faction is still around later in the game it provides interesting and tempting target. It would be a large valuable city to capture, but also be very hard to take. &
They just laid off a bunch of people.
I don't think it would be that hard to fix. Just add some sort of maintenance fee per city that increases exponential as cities are founded. That would stop early game spamming because it would eat up all your money. The downside is that this creates a limit to the size of your empire. So to counteract this they could add another function called, for lack of a better word, "legacy". As cities age there legacy would increase would inversely affect&n
It appears to work. I hope the devs see this.
Where did you find this setting?
Just uploaded it. The save. http://www.megaupload.com/?d=SN7QE0XS
Here is my debug file. http://pastebin.ca/1925427
Well reinstalling didn't fix it.
Has anyone tried redownloading and reinstalling because I'm giving that a try right now. Maybe it had something to do with the earlier patches doing...something.
I've been searching for a common thread but its difficult. I did overclock my CPU and it gave a modest increase in frame not where it should be running at. I overclocked a Intel Core 2 quad from 2.8 ghz to 3.4ghz. Funny thing is that there was very little increase in heat. I monitored Cpu usage and i got the first one at 60% max, the second at 20% and the last two in single digits. Another funny thing is that I can play a movie on my second monitor with no lose in perf