[quote who="sagittary" reply="7" id="2742053"]I've noticed that enemies get it as well. Maybe it's a measure of contribution? I'll have to play around with this and check.[/quote] I'm pretty sure it's something like this. I've noticed that my elementals tend to get the lions share of crowns in late battles, sometimes joined by my sov, mostly because their AOE and ranged abilities often have them carrying the battle while my troops nip out back for a smoke.
phril
[quote who="gunnergoz" reply="40" id="2741267"]Well, if we only "watch" games and don't "buy" them, then how long before even independent design houses dry up and we have no PC games left at all to play except shooters and click fests?[/quote] There's a word for what you're talking about here: Charity. There are studios that operate on this principle, like Data Realms and Bay12. Labors of love, often open source, developed by a single person or very small distributed te
[quote]What creatures usually will attack, is much weaker stacks that are next to them... EXCEPT I've seen several cases of solo pioneer units from enemy factions walk right by monsters without ever being attacked.[/quote] Hell, I'm pretty sure I've seen solo pioneers walk through wandering monster stacks and carry on completely unmolested.
Actually, when you think about it a certain way, it's the traditional method of 'throw more people at it!' that doesn't make much sense. Raising a building requires a certain number of people to do in a reasonable amount of time and adding more people beyond that doesn't speed things up significantly. Consider building a house: you can't start putting up the frame until the foundation has been laid, can't put in drywall til the frame is finished, can't furnish it 'til the drywall
Same error showing up here, first game with 1.06.19. Hoping it was something that simple I first stopped all queued movement.. no luck. Then I made absolutely sure nobody was trying to move by using up every movement point on every unit available. Then I just flat out deleted every unit, including active caravans, except my sovereign. I alternated killing a lingering wild darkling warrior and an enemy pioneer hanging out near one of my cities. I the
Just FYI, prior to 1.06 this seemed to happen both with saved games and any time the grouped unit healed in a town. It almost seemed like the game was calculating # of troops in the unit as a ratio of current vs. max HP.. so an even slightly damaged unit steps into a fortified town, has it's max HP doubled but not it's current HP and suddenly hemorrhages troops. Thankfully I've tested several times in 1.06 and haven't been able to reproduce the city version. The save version
[quote]1. Is the game entertaining and fun?[/quote] So far I'm finding it.. addictive. It's the just-one-more-turn thing. When I'm playing it, though, I find myself spending more time on the game it should be rather than the game it is. Every once in a while there's a shining gem of high quality Fun in there, but mostly I've found the game in it's current state more mildly entertaining. A nice break from Dwarf Fortress (which should tell you how tolerant I am
That's really one of the recent moves that seems a bit ham-handed to me. I mean, really, was the big bad bear so nasty he had to be moved to a rare research book high up the tree, while the army crushing Stone Giant and artillery inferno Fire Giant got to hang out in the little leagues? And lets not forget that disk one nuke demon that Empire gets to pal around with. Hopefully the reworked magic system will include a more reasonable progression of summons, preferably with a
Oh yeah, those guys are seriously OP, especially given the AI's tendency to produce mostly single units rather than groups. I was disgusted when I found the dragon-rider in the campaign had one back in day 0 and in the first round of combat it wiped out all the units the AI kingdoms had sent with me. Easy enough to counter with groups, sure, but even then 10 damage to every unit on the board is nothing to sneeze at. Then I discovered they were available as a low level summon
I've seen two different situations crop up: 1) Units don't seem to save their group size properly, so a Company reduced to 5hp (1 man) when loaded from the save game is turned into a single troop. 2) Units moved into a city (and possibly other situations that grant bonus HP for defense) get their size recalculated permanently. It seems like there's some shortcuts being taken in tracking group size. Somewhere the game i
[quote who="Norhg" reply="64" id="2724692"]What's the Scion's story? I though there was supposed to be more to them than a role as an overpriced peasant... And speaking of peasants, what's the deal with fallen peasants having 13 hp? Upgrading units from the peasant chassis is an abusively powerful result.[/quote] A lot has changed in the last couple of patches, so the sion (typo'd in game, I think, instead of scion) question may be moot. In 1.05.16 they have a crushin
Found it! Just spotted this after posting: http://elementalwarofmagic.wikidot.com/technologies#toc2 Take that with a grain of salt though. In my current game I have Mapping, Destiny's Scrolls and The Old Order, which starting from 0 should put me at 3. I can see plenty of level 3 and 4 locations, but it still tells me I'm level 2. My current guess as to how it
Does anyone have a list of the specific techs that increase quest level and location level for each side? I'm playing my first game as Empire and though there are techs that describe themselves as revealing more notable locations they don't seem to raise your location level. Should I be pursuing the quest techs instead?
Other threads over on the general forum have revealed this is working as intended, and they've acknowledged it either needs to be made more clear or the limitation removed.
These are probably what are called 'minor civilizations'. They only get one city with (from what I've seen) one or more special creature resources around them. They don't expand their city or try to found new ones. Generally the sovereign for the civ will be standing outside right next to the city. In theory the only benefit of conquering these is to give you access to that creature resource. However, I noted in my last game that both of the minor civs I conquere
I had two cities in close proximity, and my leader brought a Knight home from a quest to the second city. When the quest failed to complete, I selected the night and then right-clicked on the hub of my primary city. The knight disappeared from the unit list for the city it was in but did not reappear either on the map or in the destination city. At the same time, the turn button went pale green and I could not advance my turn. I saved the game and went to exit out to s
Second time I've had this crop up in a short period: after stepping rapidly through the same few steps in the early game, as soon as I try to place my first hut in my starting city, it crashes to desktop. http://dl.dropbox.com/u/6056455/HutCrash/debug.err http://dl.dropbox.com/u/6056455/HutCrash/Elemental0_299-2010-04-11T18-50-43-984.zip http://dl.dropbox.com/u/6056455/HutCrash/ImpulseReactor.log http://dl.dropbox.com/u/6056455/DxDiag.txt
After fumbling around a bit I finally started my first serious attempt at a full play-through of the game. After a few hours of poking and prodding, unfortunately I'm not sure which turn, I got the greyed out turn button I've read about. I saved the game, then exited out and restarted. the game came up to the creating world message and just hung there. I could not get off that screen by any method. Ctrl-alt-del, alt-tab, alt-enter, alt-f4, nothing worked, though