Another question. AI is well run races of mod? They have in fact many differences in style of play.
CyanPile
Sorry I have not read all the pages. Can I (or other people) russification this mod? Ie whether it supports the ability to easily change the content of the text?
[quote who="Heavenfall" reply="12" id="3227389"]No, no wiki has been made.[/quote] link please . If the wiki is. I understand very little English
[quote who="Heavenfall" reply="10" id="3227370"]No, removed in Fallen Enchantress. We choose special buildings instead now.[/quote] have a detailed wiki on the game ?
http://s019.radikal.ru/i617/1209/a5/ee31e7a26003.png Random Guardian Unit - remained in the game?
approx. so there. I really liked GalCIvi2 "family" ( I do not remember exactly how ) relationship (Union <span class
it is possible to configure a fixed alliances during the generation of the game? or in the map editor to put down these alliances ?
it's a pity
[quote who="NTJedi" reply="3" id="2712622"]I requested multiple players in a single battlefield long long time ago, but it doesn't appear to have made it into the game. Maybe it will appear in an expansion ! [/quote] added such battles in <span
I very much hope that the battle system will be similar to the AOW: Shadow Magic. mean several full battle groups. opportunity to participate in the battle at once 3-4 players. feature in conjunction with allies to protect the city.
I very much hope that the battle system will be similar to the AOW: Shadow Magic. mean several full battle groups. opportunity to participate in the battle at once 3-4 players. feature in conjunction with allies to protect the city.
In the "Age of Wonders 2", participated in the battle the troops are in neighboring cells with the place of battle. If the neighboring cell was a Federal detachment magician, he participated in the battle with the main forces of the two sides. Thus, I often participated in the battle on three sides. For example simply left in its ally designed unit that would be an attack on the town to support union player's magic in the tactical battle. In "Elemental: War of Magic" I understand this is not?
System-hunting magicians can do on similarity Troll Pass, but generated by the units will wander all over the map and location will be located in difficult accessible place on the world map. <span title="Тактические бои с порождёнными ею юнитами должны с
PvE is well implemented in dominions3 the example of Horror. Very strong neutral units attacking strong heroes and gods, or those who were marked by horror mark. <span title="Думаю в мире Elemental: War of Magic после старой войны должны были ост
[quote] I don't know what you mean by this, but I assume you are asking if the PvE element disappears. It shouldn't, but who knows. I think the environment will continue to a threat from what has been said.[/quote] Not only that. Yet it seems that a diplomatic victory in its usual form is too light and kills a play. Now, if after a diplomatic victory would prove the right of union to life in a super complex PvE, it would be much happier. Or as in "Fall from Heaven II" jus
[quote]Sounds like a fun mod, I'm sure the scripting engine will allow you have triggers and what not.[/quote] [quote]From what I've heard already, ancient monsters and weapons will already be popping from the ground. The devs hinted at very rare extremely powerful monsters that might break from their earthly prisons. A lot of elements are randomly chosen to make the game more interesting. In some worlds, say, a giant volcano unpredictably explodes, and in another a great demon is cha
The reason why they can not detect the beginning or middle of the game: 1) They have gone deep into the ground 2) They live under water 3) They are in another dimension ... Who they are: 1) There is created magic. 2) Elementals elements. 3) Summoned monsters from other worlds. 4) Being immortal of this world. May receive immortality during or shortly before the cataclysm. 5) Perfume magicians of the past, before the cataclysm that tur
Can there be a forgotten weapon has led to the cataclysm? It may be super units have been created to destroy the sorcerers, dragons and other elite beings or to protect the sources of mana. After the cataclysm, they would be able to sleep and waiting the emergence of special conditions. Such conditions may be - increasing strength magicians in the world, a diplomatic victory of the people or fallen, the use of high % of sources in the world of magic, or something else.