I use this build most of the time, but I've found that taking tower of light I at the beginning of the game gives you more survivability, as hammer slam is just pointless without boulder roll against any decent player. Late game this build is much stronger than pure tower rook because most people will not even approach your towers. Most people don't remember that regulus' mines and the torch bearer's rain of ice will cut through a tower farm like butter. Also, a great weakness of
OMG_Splitshadow
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Rook / Torch Bearer / Erebus combo works well, Rook has bolder roll / hammer slam, which can stun multiple units, reduce their move speeds and dish out heavy AoE, TB can slow them down further with rain of ice and frost nova, or all out damage with fire nova and circle of flames, and Erebus can mass charm to stun a large group. With that combination,this group can inflict serious stunning and area of effect damage can quickly dispatch anything in its path.
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Did the people who invented chess know that the only viable strategy would be to protect the center and develop pieces?
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