[quote who="Stant123" reply="7850" id="3238875"] To my recollection they only had Dunovs and Marzas pre invasion. Dunovs being part of the massive trading fleet and Marzas being part of the mining fleet. These being the only ship designs still in service from that massive fleet, not that they were the only capital designs. The Kol was the first Warship from the TEC and it stands to reason the Sova was developed at the same time but fielded second.[/quote] I thou
-Norbert-
Stant123 you are forgetting something very important, which in my opinion is THE very reason why the TEC was able to fight both the Vasari and the Advent into a standstill: Numberical and economical superiority. They have more people and more material, which means they can have more soldiers and ships. But if they outnumber the enemies and still "only" can hold their own agains them, that must mean they have some disadvantage against them which prevents them from just grinding
I have an idea for an ability for centauri envoy ships. Decadence: Improves trade income in the system. The story to it is pretty much Londos opening speech, when he starts his story for Luk and Lizza (however they are spelled) in "In the beginning". Or for those who don't remember (or never seen the film), the Centauri's decadence made them very interrested in art, literature, music, cuisine and lots of other not stricktly necessary stuff, which greatly foster
[quote who="jaredddbrown" reply="7607" id="3200067"] Which of harpo99999's programs do I need? The only things I really want to change are # of strikecraft per squadron, the damage output of some capital ships, and increasing the level of research for a couple of things for all races.[/quote] You don't "need" harpos tools, though they do make it easier (or so I heard, I am comfortable enough with the "bare necessities" that I havn't tried them yet). <
[quote who="Darvroth" reply="3272" id="3200072"]Narn would have a militant revenge faction and a fatalistic faction. I don't see either the Shadow or Vorlon having factions as they are their own mutual enemies.[/quote] The Vorlons do have two factions. There is the one faction that Kosh Naranek belonged to, that want to protect and guide the younger races. Since this was the original goal of the Vorlons, they would naturally be the loyalist faction, or maybe "Gu
Considering that the only Ikaran units utilizing organic technology (which where absolute cutting edge technology for them) where the "infantry" guardians, maybe the Ikaran Vault should work like the current Ion field generator. For space-ship armor and/or regeneration, maybe you could take the secret laboratories that the EA had working on adapting shadow technology. The majority of them was destroyed during the EA civil war, one was destroyed when the Hybrid they build went
Judging from the film Razor, there are still a few Hades basestars in service, though relegated to rear-area defense.
That the non-elite strikecraft are weaker than the Elite isn't a bug, but an intended design decision. Elite (which should only be buildable by Starbases, Hangars and the Capital Carriers) are supposed to be stronger than the others. If I'm not mistaken this was done as a countermeasure against spamming carrier-cruisers. To compensate for the lack in firepower of the non-elite strikecraft, the carrier-cruisers have an aura that buffs strikecraft damage by 66%.
Nice, you even used -Sara-s character art :)
The Vasari already have the pulse beams, but if you want to change the pulse-gun and/or the wave guns into lasers, that is pretty easy too and shouldn't change balance at all (wether the projectile hits the fraction of a seconds sooner or later won't matter). With missiles though it might actually impact balance, since they travel for several seconds and in rare cases even slower than the craft they chase (enabling the craft to jump out before taking damage, or being repaired,
If you mean the slightly arrowish symbol right behind the laser-turret, that I alread gave team-colors. In the original version that's uniform light grey (except for the crevices, which are darker). All the orange parts in that screenshot are areas I already changed to teamcolor (and the blue parts are actually light grey, but the backgroundlight makes them look slightly blue, even though I deactivated the skybox).
The big spot on the inside, that is also in the screenshot, is already teamcolored. It used to be blue. The spot on the outside though (on the backside from this point of view, so not visible in the screenshot) I don't know how to change, since it's a particle effect or somesuch hovering in front of the actual model.
After a lot of real live interference, I've finally had some time to start work on the Transcencia Starbase. But here I'm a bit unsure as to what areas I should make teamcolored. I already made a few of the lights (down the sides of the dome and on the psionic surge turrets) and the big ornament on the front teamcolored. What I'm unsure about are the big lights, going from the main disk up the dome to terminate in what looks like massive spotlights (see the screens
If the league ever becomes it's own race, giving the Brakiri ships the ability to generate income (like the Vasari Loyalist capships) would sound like a good idea, since the Avioki is mainly a large trading vessel coopted for battle. Maybe coopting the "colony pods" ability of the Vasari starbase as a levelup ability for Avioki. For the Shadows you could try to make a version of the jumppoint disruption that was seen in "The long twilight struggle". The battlecrab could hit the ta
Small misunderstanding there. I know it's possible, it was a suggestion packed up in a rethorical question. Man I should stop using such figures of speech, when there is no speech present to emphasise how it's meant by tone of voice... Looking back, a "Why don't you " would have fitted better than a "Couldn't you " as well.
Couldn't you just make the StarBaseUpgrade itself dependent on technology? It wouldn't make much sense to build beam emitters onto a starbase, before you know how to build beams.
What is supported though is, unlocking weapons with research: fireConstraintType "Research" researchPrerequisites NumResearchPrerequisites 1 ResearchPrerequisite Subject " " &
I should have known I'm tempting fate with the two days comment... Anyway I am finally done :D Behold the Teamcolored Eradica 1.1.rar While the screenshots inside the archive are still from the 1.0 version, they aren't zoomed in enough to see the difference anyway, so I didn't bother with new ones. But the texture itself is now all cleaned up and I'm quite pleased with th
[quote who="Draakjacht" reply="7261" id="3155566"]My above converter maintains the alpha, iirc. Don't use GIMP, so know nothing of it.[/quote] That really depends into what format you convert it :P It took a bit of getting used to for me (I used Photo Impact before, but a very old version without alpha-channel support), but once I got worked in, I started to appreciate it. All the menus and options can be overwhelming on first try and the helpfiles are.... not v
If the dds file has no alpha layer, you can simply open and convert it with IrfanView or you can use the official Nvidia DDS utility or any other converter to change them into something you can work with. If it does have an alpha layer, I guess GIMP plus DDS plugin is your best (freeware) joice, though that comes with a price by itself. If you want to edit anything other than the alpha layer, you'll have to split the image into it's four layers and work on the red, green, blue
If you are good enough at micro managing and don't have any more pressing targets for the ability (or a surplus in Radiances) you can make sure the level 6+ Akkans aren't able to use armistice with detonate antimatter. First the disabled abilities will have to be kept up constantly, but once the enemy ships fall below 150 AM the disabled passive regeneration from your gunships should be sufficient to keep them there and if not, detonate antimatter will. I guess it comes down t
I can't imagine that being intentional. 100% shield mitigation means that only shield-piercing weapons can hurt the ship. Since only the Romulan themselfs have shield-piercing weapons, if I remember correctly, it would effectively make that ship invulnerable against all other races, unless shield-damaging abilites ignore mitigation.
I think 1.0 just says that all the features are in, not necessarily that it's fully polished. Which is more than many full games, sold for money can claim these days...
I did try to put only the actual adress of my webspace in the link, but somehow the other part always got added, without my consent anyway. Thanks (again ;) ) for the working link and the reminder of editing the first post... I blame it on this being my first release thread... As for progress, I finished the complicated ornaments yesterday (the dish, shoulder fins and tail fins) and now I'll only have all the straight lines, dots and some small stuff at the "neck" to do.</
In my experience, errors in mods can on occasion freeze up the game instead of crashing it. Thankfully this happened to me very, very rarely. Could it be that the mod you try to run was made for another version of Diplo than you have installed? Also did you try to activate it only once, or did the error persist on a second attempt?