larienna

larienna

Joined Member # 3860812
109 Posts 337 Replies 21,072 Reputation

Though I think it's important for the map to have some initial interest, I would also like to see the players be able to change how the land tiles look and function. I want my lands to take on the characteristics of my chosen magic path, not just good or evil, but in various combinations. I want to be able to create various types of kingdoms that have their own look and feel. This looks close to a theorical concept in geography where the geography of a loc

191 Replies 604,874 Views

Global ressources are very good. It makes management much easier since you do not have to view each city all the time to know what you could do here. Variety is good, but do not make it a collect stuff on the map game like in "heroes of might and magic" where you spend most of your time looting the map. If you want to make everymove meaningfull, it could be done by making all move take 1 or 2 turns (maybe 3). This way, players get feed back really fast and they can easily try

191 Replies 604,874 Views

There has been many videos and screen shots in the journal. It would be interesting if all this material could be found at the same place, like for example the media page. So that people could view all the videos and screenshot without browsing every thread in the journal.

1 Replies 1,540 Views

Is you have tester if they want to jump to beta 2, they will all say yes because they all want the game completed as soon as possible. So you should really set yourself some objectives before jumping to the next level.

93 Replies 14,527 Views

First, only one denomidation ( do not mix gold, silver, copper like in D&D) Second, having a word with only 1 syllab is better. Third, If you do not want to have gold (which personally I like), think about what would be the most valuable material in your world. For example, in dragon lance, it was steel, so they made steel pieces. Since magic cristal are very rare, you might make crystals as money. You could call them shards for example.

232 Replies 344,864 Views

I reminds me of magical item creation in MOM. If let way you designed a staff and you add bonus to magic still, it created a "staff of wizardry" I suggest that the special ability or type of equipment the unit has could influence on the name and the flavor text of the units.

96 Replies 283,702 Views

One idea I had for my game is that instead of beign a spell caster, you could be some sort of magical paladin. The difference is: You have no spell book but when you acquire magic ressources (ex: crystals) all your army gain permanents bonus according to the type of crystal you get. At the beginning, you would get stat modifiers, but near the end all your army would fly or be immuned to magic. The result is difefrent but you are not weaker. You just have an easier ma

21 Replies 13,411 Views

I remember one of my first D&D game. We were 2 players. The main character was a paladin. He made various deeds and he eventually built it's kingdom in the mountains. I was a Ninja that joined later inthe game. In fact I was a experiment, some sort of flesh golem of a wizard that lived in my friends castle. One thing that I remember, that I would like to see in elemental, is the day where my friend, me and the NPC gathered together in a meeting to discuss who is going to mana

93 Replies 173,352 Views

Just make sure the command window is not too wide. Or make sure it shift up or down as your empire increase in size. For example (I probably already mentionned this), I played a PC game called "Pacifc storm" which was horrible. Each Fleet contained ships which contained aiplane squad which contained airplanes which contained pilots. Each of these pilots had a morale and a training level plus a few more stats. If I am the commander of the US naval force, I do not want to bother

61 Replies 11,058 Views

I am using firefox, and it does not work. In fact, most of my problems with this website are when I use firefox. (Aanother example is the "forums" bottom tshat does not show correctly and makes it unclickable, which is another bug that appears on some firefox browsers). I'll try with exploder this afternoon.

5 Replies 16,889 Views

When I try to upload an avatar or a picture, it gives me an error that the file is too big. The problem is that the file is ridiculously small: 4 Kb. When I first joined this website, I could not upload any avatar, and now I still cannot do it. Is there other people that shares the same problem?

5 Replies 16,889 Views

WOuld it be available in stores, or we need to order it online. For the box, since you have so much good artwork in your game, I strongly suggest you put some artwork on the cover. I can you supply a map of the world if it is randomly generated every game.

137 Replies 442,426 Views

I am willing to plug in my laptop on my LCD TV and plug in an USB to SNES adaptor so that I can play almost any console game on my TV. I thought that it could be cool that elemental have an option to change the controls system so that you can play with a gamepad rather than a mouse. It might be more efficient to play with a mouse, while still be playable with a game pad. CivRev succeeded well in making gamepad controls, I don't think it would be too hard for elemental to do t

0 Replies 2,348 Views

And the reason you're seeing fewer PC games on shelves is the explosion in digital distribution. As bandwidth becomes cheaper and physical distribution becomes more expensive, digital distribution makes more and more economic sense. That is another thing, compared to the united states, here in canada all user's internet bandwith is limited. Apparently in the US, everybody got access to unlimited bandwith. So it makes it harder for example to download

111 Replies 230,429 Views

Well in the past, Koei made a lot of TBS which were released on Console like the NES and the SNES. Now they seem to almost have stopped making TBS games. I don't think there is less TBS on console, I just think there is so few TBS games at all.

111 Replies 230,429 Views

I have realised lately that store sell mostly console games and there are less and less PC games than there were before. Some people have even said that consolve games have improved so much than PC games are more than likely to dissapears, except of course for some small games like chess, hearts, etc. It is true that the console world made a lot of improvements. Console games are now as powerful as PC games, they allow you to play online and they do not have the bugs of the

111 Replies 230,429 Views

Why bother about roads. The map represent the whole world. A square is equal to tousands of square kilometers. So the roads are simply too small to be seen. So I would say that there should be no reads in the game, you assume that there are roads there. If you want an even easier system than organic road, you can say that a certain radius of hexes around a city have roads. The road range could be influenced by the size of the city. But if you get too far away from civilizations, you d

287 Replies 654,592 Views

In fact, I like the "build road to city X” system. I don't necessarily agree that it gets built instantly like in CivRev and it might use other ressources than gold to build. But just deciding what get's connected with what is enought for me. But one thing I would insist on, which Civ Rev does not have, is to be able to build road that connects with ennemy cities if your ennemy accept. You might ask to share the price or pay the road for him, but he must still agree to let the r

287 Replies 654,592 Views

Probably a lot of programming involved Well not necessarily, because there is already an artificial intelligence in the game which is probably subdivided into many modules. The only difference is that the high leveldecisions are taken by the players which give command and priorities to each AI module, that should already exist in the game, that will do the small micromanagement jobs. I have heard that MOO3 had this kind of AI support, and that a pl

5 Replies 10,924 Views

Since everybody loves various levels of complexity and micro-management, I was wondering if it would be possible for the players to have artificial intelligence that could work for them. For example, in civilization, I don't like having to manage level up of units when they get too much experience. So one thing that could be cool is to have the option to let unit level up be managed by an artificial intelligence. So when a unit level up, it will not bother me and it will choose t

5 Replies 10,924 Views

One idea I had for master of magic in order to replace the "mana, research, skill" investement was the notion of time. What you split between various elements would not be your mana but rather the time you spend doing these things. I thought of the following place where you could spend time: Research : You spend some time to research new spells Casting : You spend some time on casting your ritual spell (non combat spells). C

93 Replies 24,563 Views

Here are some quick replies to replies No research system idea : You could have all your spell at the beginning of the game, you choose a dozen of spell that you will keep for the whole game. When you acquire more power, you simply increase the power, range, area of effect and the number of time you can cast these spells. This way you never endup with many spells that does the same things or with some spells being overused because they are better than other spell

93 Replies 24,563 Views

That attached image makes me feel all tingly inside... Me too. I always said to my self that If I was a wizard, My most powerfull spell would be "meteor storm" and the effect would look similar to the picture above.

93 Replies 24,563 Views