BernieTime

BernieTime

Joined Member # 3852566
72 Posts 496 Replies 1,238 Reputation

Seems to work fine in 1.20, though there are concerns about the Elves now that Settlers are using Population costs. For now I've just avoided using Elves in my games until more feedback from others confirms whether they're gimped now or not. Edit: Just tried my first game with Death Legion, hadn't tried them prior to 1.2 FYI. - Now that Pioneers use population, it rapidly cuts into the limited population that the Death Legion starts with

1,118 Replies 2,452,634 Views

Sorry about that, I couldn't remember the exact name either. Probably because I never ever take it when offered. Most of the special abilities never seem to miss so the skill seems moot.

13 Replies 77,755 Views

Prior to 1.2 the AI was really quick to go to war, rapidly turning into a gangpile. Now in 1.2, I just finished a game where most of the time I was ranked in the middle and only was declared on after about 2/3 of the way into the game. Wondering if the pendulum might have swung one tick too far. Not sure yet.

4 Replies 3,396 Views

missing the "Aim" skill that lets you wack something at 75% damage. Not sure if that's generic or part of a path

13 Replies 77,755 Views

[quote who="Frogboy" reply="11" id="3306535"] Anyway, as they did not reply, it was because they either did not browse the forums in the meantime, or because they just did not want to respond. We read nearly every post. But normally don't respond[/quote] Stalker prefers to Stalk [e digicons]*_*[/e]

56 Replies 162,133 Views

I'm guessing that the city population (when building units) is calculating from your empire/kingdom's entire population and not just "that" settlement. A newly founded settlement should not be able to build/queue Pioneers until it has at least 31 population. I'm about midway through a 1.2 game and the settler spam doesn't feel all that reduced, probably because of the above.

26 Replies 60,547 Views

In the Tech Tree the Gravewarden unit icon no longer appears in the Enchantment Tech. However, the a Hallowed Rite ability (which is what I was looking for) is available after learning the Enchantment Tech.

2 Replies 2,523 Views

The whole stressing out about Pioneer population costs in regards to Outposts is easy; if a Pioneer founds an outpost the population is returned to the city linked to the outpost. Or - just return half the population as the remaining half is assumed to be tied to the outpost for maintenance, upgrades, and such..

82 Replies 256,799 Views

I played the Campaign and thought it was pretty fun. Also gives you more of an introduction to the existing factions than just looking at the Sovereign and Race stats when starting a game. You'll also get to build a boat, so yay!

5 Replies 6,695 Views

Off the top of my head; 1. AI Sovereigns need to lose their fascination with leggings. 2. Fix the AI trading tech abuse. I know you're already looking into it, just saying.. 3. Monsters should be more proactive about destroying Outposts if it disturbs their Lair 4. AI Sovereigns should not be able to recruit Hirelings w/o having adjacency 5. When Monsters attack a city it gets razed to the ground, I would rather lose a % of the city population and an inc

221 Replies 588,115 Views

Thanks HF. Seems a bit shortsighted on Stardock's part. You'd think they'd have learned how important it is to Type and Subtype creatures after observing the pain that Magic:TG went through over the years to fix their own game.

5 Replies 3,447 Views

The only time I really use Sions are on maps with few or no Champions. The Permadeth to Sions (compared to Henchmen) is really offputting considering the time and investment getting them into play.

12 Replies 12,153 Views