Black-Knight

Black-Knight

Joined Member # 3831966
106 Posts 365 Replies 752 Reputation

[quote]It seems though the focus of the current build is victory by conquest. Mainly, you build up an army and defeat your foes.[/quote] All other way of winning are cosmetic IMO, since the AI is even less able to accomplish them than a regullar 'violent' victory. Besides how could you prevent that? If the AI really went for quests and decided to win with the mastery forge (or whatever it is called) or the spell of mastery (or whatever). How could a player prevent the

24 Replies 8,505 Views

Units are too slow in this game, the devs made rules under the wrong assumption that having slow units gives a sense of epic. Then they feel forced to create other artificial rules to make things feel right or at least bearable. Having omnipresent merchant is one of them, since going back and forth from the city would really be annoying when you have just 2 movement points. They created teleport out of frustration of not being able to move fast enough (which definitely spoils the sense of epi

24 Replies 18,538 Views

[quote who="Tridus" reply="8" id="2789940"] Quoting Gwenio1, reply 4 Quoting illmunkeys, reply 3I believe the MP is simultaneous movement w/ countdown clock. So, while Stardock is putting options for a longer time clock, you'd never convince me to play an opponent that thought he needed an hour a turn. I think of it like Rome - you've made your empire so large, you have to choose what to micromanage wisely and eventually, you will begin to see corruption and crumbling within t

34 Replies 125,181 Views

[quote]I can build cities, palace, etc.. but hardly afford a sword for my heroes.. come on ![/quote] HAHAAH You got us on this one!

24 Replies 8,505 Views

[quote who="illmunkeys" reply="3" id="2789667"]I believe the MP is simultaneous movement w/ countdown clock. So, while Stardock is putting options for a longer time clock, you'd never convince me to play an opponent that thought he needed an hour a turn. I think of it like Rome - you've made your empire so large, you have to choose what to micromanage wisely and eventually, you will begin to see corruption and crumbling within the empire.[/quote] Even with simulta

34 Replies 125,181 Views

[quote]I don't use teleport. It feels wrong. If should be like a level 10 spell if it exists at all, not a gimme. If heroes can cast spells from a single realm-wide mana pool then teleport shouldn't be particularly necessary. But the OP makes a good point about city defenses. Sure, you can buff up and garrison your cities on the border, but then the opponent's main army runs past those to the lightly defended cities as the core and starts knocking them down (at least that is wh

27 Replies 16,821 Views

[quote who="Delmoroth" reply="19" id="2789475"]He just said it needs to be optional. Let those of us who don't like an auto win turn it off. Others who like it can use it. Arguing balance will never end.[/quote] That's exactly what the non radical wing of Age Of Wonders ended up obtaining, which is fine enough for me (although I would instead suggest that the guy who had that idea are covered in tar and feathers, but one cannot have everything [e digicons]:D[/e] ) <

27 Replies 16,821 Views

[quote who="kenata" reply="15" id="2788115"] Squares are a geographical aberration, other than bringing several kinds of illogical situations. The Hex system only makes sense due to a geometric reality, which is that a hex grid can be created without no hex holes. Yet, in general, this form of movement removes a very large dimension of movement namely the ability to move from side to side. The only real benefit to a standard hex grid is that a move from one hex to an any adjacent he

18 Replies 283,917 Views

[quote who="louist" reply="17" id="2789401"]CAPSLOCK IS CRUISECONTROL FOR COOL I'd really like to support you, but you make it so damned hard.[/quote] Don't worry I like support from people with solid arguments. Sorry to have bothered you. :)

27 Replies 16,821 Views

[quote who="JSJ101" reply="15" id="2789299"]Ah, I stand corrected. Sorry![/quote] No problem: then from the comments in this thread seems that everyone agrees that THAT one has to go. Regarding the other one, "teleport" or "spirit dance" - I just don't want to play an Arcade game! Jee I swear if they leave it in I'll create a character with a red hat and a moustacheand call him "Mario" and have him jump around everyone's maps just to spoil everybo

27 Replies 16,821 Views

[quote who="gumbostu" reply="12" id="2789232"] Anyway, there is no "teleport in enemy territory spell." [/quote] Guys but did you play this game before saying stuff like this? Not sure about the kingdom spell book, but I play empire and there is a spell to teleport in enemy territory. I can even tell you that it must have been added with a certain superficialty , since its description is erroneously identical to that of the regular "spirit dance" spell wh

27 Replies 16,821 Views

[quote who="Robert Hentschke" reply="10" id="2789201"]This describes a system. A lot of players would have trouble with even "(0.5n+m) where n is the number of units in the stack and m the base cost of the spell". Examples help. The fact that it is a post in the Ideas forum and not a released mod should tell you that no single number in there is carved in stone. IMO, no single spell can become dominant if proper exploitable weaknesses are buil

27 Replies 16,821 Views

[quote who="Robert Hentschke" reply="8" id="2789182"]How can it be too cheap when there's not a single firm number in there? It's just an idea for possible features. The price or magnitude of those is a matter of balancing. They are never set in stone with the first draft...[/quote] This is your post, there are numbers, maybe you don't remember it? [quote] Spell:&nbsp

27 Replies 16,821 Views

[quote]Nah, always that black-and-knight thinking. Why can't Teleport change to something that is balanceable? Something like this? In it's current form, yes. I'd agree that there is no way in hell to balance that.[/quote] Your System is still too cheap! Even if it costed a million it would be a price worth for what it does : IT WINS THE GAME Even if ONLY the wizards could teleport THAT WOULD MAKE WORTH MAKING A STACK OF UBERWIZAR

27 Replies 16,821 Views

[quote who="DKL" reply="3" id="2789160"]Uhh, you know that teleport works only within your own area of influence, right? So it does not affect your intricate defences anyhow. Enemy cannot just 'jump' at you, it will have to move from his influence in normal way.[/quote] NOOOOOOOOO!!!!! No actually teleport works in 2 ways. There is a spell that makes you teleport only in YOUR territory available from the beginning of the game, much sooner tha

27 Replies 16,821 Views

Units are very slow, too slow. they should be sped up a little in order to have more satisfying turns. As it is now the only resonable way to move around the map is through teleport. Unfortunately teleport spoils the game in so many way that I don't even know where to start from. We can start talking about geography, strategy and all the main points that are supposed to be the core of this game! FORGET THE EPIC FEELING THAT IS SUPPOSED TO BE THE FOCUS OF

27 Replies 16,821 Views

[quote]We went back and forth on that one (I fought for the 'have to be in a city' system), but at the end of the day it was considerably less 'fun' to slog your way back to a city to have to visit the merchant. Perhaps I can slide a option in for players like us More RPG-y[/quote] Agree, but that's because units are a bit too slow in this game. I suggest to speed them up just a little and not have all items available everywhere. <span style="text-d

13 Replies 5,687 Views

(PS: You can have a "battle mode" for multiplayer, like in "Heroes of Might & magic 5", where you can create a battle and just play that one on the tactical map. But the epic strategic game can only be done by email!!! (to add a personal note Age of Wonder Shadow Magic by email is the most fun I have ever had with videogames, one has truly the impression of an epic game when playing a map one hour a day every day for a year)

34 Replies 125,181 Views

I hope I am wrong but I KNOW I am not: I don't believe at all that online or even LAN multiplayer in this game will work at all. It will be hard to keep players committed to a game like this when they start losing. TBS tend to last a long time and having the losing side waiting to make just a couple of moves while the winning side plays its long rich and satisfying turn just never works in my experience (I have played games like this for 30 years, starting with cardboard wargames). The loser

34 Replies 125,181 Views

I hope I am wrong but I don't believe at all that online or even LAN multiplayer in this game will work at all. It will be hard to keep players committed to a game like this when they start losing. TBS tend to last a long time and having the losing side waiting to make just a couple of moves while the winning side plays its long rich and satisfying turn just never works in my experience (I have played games like this for 30 years, starting with cardboard wargames). The only way I have

53 Replies 260,700 Views

[quote who="VR_IronMana" reply="132" id="2786324"] Quoting GaelicVigil, reply 110 I have to agree with you to a certain degree. How many TBS games can you name where you couldn't whip the AI simply by spamming a large number of cities? . I don't remember doing it in AoW or Warlords 3. I don't think you could even BUILD cities in Warlords 3. I don't think you could city spam in the Romance of the Three Kingdoms games either. &n

138 Replies 482,839 Views

[quote who="Lord Cobol" reply="7" id="2787369"]Agree with a lot of Black-Knight, especially his 1 & 2. But his 4 & 7 somewhat conflict -- if archers effectiveness is limited partly by range, sometime some of the should move forward to get a better short.[/quote] Disagree: As the game is now archers have an infinite rounds of arrows, also apart from heroes nobody can escape the battlefield. Therefore anyone who avoids archers at some points will have to deal with

13 Replies 10,465 Views

I would like to be able to keep it off, but the map must make very clear where the tiles are. I would like a game where the grid is off but by passing the cursor on the map I can see the hex I point to (please do hexes, don't do tiles!!!)

17 Replies 55,401 Views

Making Tactical combat not annoying 1 speed up animations 2 highighting target before clicking to attack 3 hexes (I know it won't happen, but the choice of tiles looks silly to any wargamer) 4 archers should have chances to hit based on skill vs distance 5 solve the bug that makes the player click a million times before the unit performs the action 6 AI s

13 Replies 10,465 Views