Droghar

Droghar

Joined Member # 3824618
6 Posts 98 Replies 5,913 Reputation

[quote who="LordTheRon" reply="15" id="3271629"] Bring it on! You're nothing but 1's and 0's! [/quote] A bit rich coming from someone who is just As, Ts, Cs and Gs!

38 Replies 26,923 Views

It's situational, but one thing I have definitely learnt is to keep my kingdom compact. Ranging far afield for any decent site and stringing out my empire tends to end in tears

5 Replies 5,322 Views

I think everything has its place except for axes really. Swords are the most flexible weapon, always useful, lots of actions. However, against high defence they can really start to struggle, lots of attacks for minimal damage isn't that useful. Spears are excellent, and a great counter to swords, but the lack of a shield (except Defensive traits) drops the unit's survivability a lot. I tend to keep my spearmen very lightly armoured, give them charge, rage and acc

59 Replies 46,427 Views

If I can get enough buffs for it, I quite enjoy using sacrifical dagger early on if I find one, for a champion heading towards assassin class. If you can pump the base damage up enough through traits and spells and get the crit chance high enough, it's pretty good for a while. Eventually though something like a razor broadsword becomes superior.

47 Replies 37,112 Views

An important factor in weapon selection, especially for champions but also units, is what buffs will apply. Most damage buffs are absolute rather than relative, so the lower damage weapons with good abilities (spear, dagger) benefit more than the higher damaging ones.

47 Replies 37,112 Views

Wolves are a tough battle early on. Take very easy fights, look for equipment, etc. Treat your mage as a melee character in the early levels, but level up for useful combat buffs like burning blade, evade and stoneskin early. It is more likely that you will need accompanying troops early, unless you get lucky enough with a sand golem. If your first champion is melee based, focus on him/her at first, with buffs from your sovereign. Once you have acquired some good loot or a

8 Replies 50,382 Views

I like warrior, particularly for early champions. The +3 attack, and a few levels of lethal, are very effective in the early to mid game.

32 Replies 24,247 Views

[quote who="Tuidjy" reply="3" id="3262555"]As long as we are wishing, I would want to also see what path the unit will take before it moves. [/quote] this is by far the thing I want most out of the UI

16 Replies 18,251 Views

Yes, essence becomes almost exponentially more valuable as it goes higher - more slots for more effective spells.

17 Replies 19,604 Views

[quote who="taltamir" reply="12" id="3262300"]Between tiles with non equal totals go for the higher one. (aka, 3+3+3 = 9. 2+4+0 = 6. 9 is better than 6). But when equal prioritize Essence > Materials > Grain [/quote] Exactly this. The only exception is if neither my sovereign or first champion have earth magic, I'll prioritise materials over essence.

17 Replies 19,604 Views

The only way to level without combat (apart from small amounts from those books you find that give a bit) is to build the Adventurer's Guild in the city the hero is in. This will give a level or two early but isn't enough to be meaningful past that. If you want a powerful governor it has to earn its stripes in the field

2 Replies 5,011 Views

Also note that while in the early game it seems that you can build as many heavily armoured troops as you like, metal (and crystal) tend to become limiting once you have a powerful production base, and have the tech for the heavy stuff. Heavy knights are extremely powerful, but you can't afford too many

10 Replies 9,800 Views

yes, best to have only one champion plus troops per army whenever you can manage it and still get the wins you need

41 Replies 182,209 Views

1) Yes - click on govern on the bottom right of screen, then enchantments tab, and you can remove enchantments there. It's not possible from the individual city interface. 2) Sorry can't help with this one. 3) Intentional, have to be next to your city, not just your sphere of influence. Your expectations are probably a bit high, I consider a 7 total (grain+mat+essence) reasonable, 8 is good. 9 is very rare. For the first city the priority is on materials, though

10 Replies 12,542 Views

I'm getting this again on 0.99 - 3 crashes on 120 MB. I'm worried that given the size of this patch I'll never get through. Is no-one else getting this?

1 Replies 3,034 Views

When I try and download patch 0.982, it start ok but then stops before the end, at a different point each time. Could be 1 MB, could be 207. I've tried both chrome and firefox. I had this problem for a while with 0.981 for a while as well, kept trying and eventually got there. I never had the problem on earlier betas, and have no troubles downloading any other files. Has anyone had this issue or have any idea what it could be?

1 Replies 3,034 Views

I don't much like champions surviving defeats, but if that is going to persist, they need to: Not be able to defend cities while convalescing (immobile), regardless how few hit points they have There should also be a loot penalty - if I defeat a champion in combat I want at least some of their gear. That would add a lot more risk/reward to champion encounters. If a champion dies against wild creatures, the loot should be available at their lair or on the spo

208 Replies 713,188 Views

So far I’ve never been in a position where I couldn’t win by domination but one of the other victory conditions was viable. I get to a position to be able to conquer everyone else, and then I choose how I want to finish it, but I’ve never thought I could use Master Quest or the Spell of Making to get me out of a position where I was unable to defeat the AI players. Has anyone else found otherwise? Right now for me the non-domination wins are just flavour, I do

10 Replies 8,720 Views

It’s probably worth adding that your first couple of champions really drive your choices. Economic abilities (governor, merchant, loremaster) can in particular are important early. If you pick up a merchant on turn 1 you are set to leave tax on zero for ages. A loremaster means you can possibly afford to leave inspiration out for a while, and a governor tends to dissuade me from taking Civics straight up as I will hit food cap anyway. On the combat side of things,

69 Replies 197,501 Views

[quote who="StillSingle" reply="45" id="3180959"] Definately agree on the research path at the beginning though!! There is absolutely no way it is worth doing anything other than the first 3 or 4 civics before anything else besides shard harvesting. [/quote] I'd agree in general but there are definite exceptions. I'm forgetting names but either of the two factions that allow you to buy up loits of champiosn early (either free champions or heaps of cash - K

69 Replies 197,501 Views