Here are some of my observations on the AI: 1) In a galaxy with few habitable planets, the AI way overbulds colony ships. My last game had 5 good planets, not including starting locations. Each AI player had about 8 colony ships sitting around waiting to die. 2) Destablization works too well. There appears to be no way to counter destablization or even offset it. Destablizing all enemy AI's provides a hit to the budget but cripples the AI more than the cost of destablizatio
mindlar
At the end of the game, I had build all the capitals in a single location, all the research facilities, bumped both the tax rate and the government spending to 100% and set research at 100%. While researching beyond human, my technology bonus for the empire was about 450%. I can email the save game to you after I get home tonight if you want to take a look at it.
Battle Hammer maintenance seems way too low at 1 per turn. I've noticed my planets increasing in quality as the game progresses, though none of the techs indicate that planet quality is supposed to increase. As best I can tell my planets increase in quality when I research a +hp tech. (this was with 3, haven't tried with 3A) I know it has been said before, but icons for 100 and 1000 units are needed. In the game I just finished, Sol had 5200 research per turn and there is
The descriptions for both Secret Police and Spin Control are have an entry with String Not Found (i.e. Morale =5%, String Not Found +10%). Also Artificial Slaves when selected shows Micro Repair Bots in the description and the time left to build.
In addition to only 1 UPISSUE the stats page for the various races has the wrong morality shown for each. All races created as good are shown as diablical and all races created as evil are shown as saintly.