Yes. Heroes and associated lore is a definite must for this game. Certain heroes meay need to be 'rescued' from some dungeons etc. Other heroes may be 'upgraded' through completion of certain quests. (E.g. knight who slays dragon becomes dragonslayer) Certain heroes will only agree to serve you if you complete certain quests. (e.g. wizard may demand some artifact or priest may demand a crypt be 'cleansed') Certain actions or your alignment may cause certain heroes to leav
moondoggiee
After playing E:TW's naval combat system, i have realized why ship combat has rarely been modeled in games. Its cause there is very little variety in terms of tactics and strategy. You either shoot each other at range or try to ram and board enemy ships. Unlike land battles where you can have a variety of strategies: cavalry, spearmen, swordsmen, archers and terrain and ambushes. Without the variety, there really is not much point to naval battles and it might as well be autom
I think a cultural victory may not fit nicely into the overall gameply. It works for Civ cause culture was actually part of the overall gameplay were you could flip cities to your side using culture. In TW, having opposing religions compared to your state religion meant that your people were more likely to revolt. Without these aspect, a cultural victory would be nothing more than a boring chase to accumulate points. In other words. If culture doesn't play a decent role in the gamep