I am having a continued crash issue on multiple save files. After 2~3 turns, the game will crash to desktop. I can load the save and make another 2-3 turns and then it will crash again. I can make a new character and after ~10 turns, the 2-3 turn crash loop will return. I am posting the last 10 crash logs that FE gave me from my dropbox acct: http://dl.dropbox.
Emperorjarin
And... posting this in the correct forum. Woops. -Chris
And won't progress any further. It appears to be in some sort of limbo state, as the turn went through the "end" phase, but just hasn't gotten back to the part where it's my turn again. What's strange is that I'm able to move units out of cities, but no further; I can't even re-station them in the city they just came out of, despite them still having all their moves.
I've noticed this as well. I've also seen some rather strange numbers with mounted mage troops, but not sure if that's a bug or intended.
Another bug I found: I can't build mercenaries from either the attatched city or the world improvement after upgrading it on the map. I have also researched Cooperation (in case that wasn't obvious).
I was browsing the Heirgemenon (sp) and noticed that several items had typos, and some entries were extremely confusingly worded. I had taken screenshots, but don't know where said screenshots went to. I've also noticed several animation bugs with mounted mage troops, the most common being that their animations will either not display, or a "phantom" bolt will fly from the edge of the screen and hit the target. About half the time that bolt sho
Switching weapons is something that would be totally feasible in tactical combat, as would, say, swapping a ring or necklace. Changing your entire suit of armor, however, would be completely unfeasible in the heat of battle, and I generally dislike it in games.
It is a great story, but I have a question. How do you get a custom race? It's easy enough to make your own sov, but with the workshop unavailable I was under the impression that you can't yet make your own factions.
I agree with mage troops lacking the kind of flavor that melee troops have, though I haven't gotten far enough into a game to test archers (I'm a pure caster pretty much all the time, and got the beta mere days before I have to move :( ). If troops could be given traits that would improve elemental/magic damage like champions and sovereigns get, that would be a good start, as would having staff damage scale with int. However, I do think that archer champions are a little u
[quote who="Campaigner" reply="42" id="3083731"] Dude, have you checked the graphics of TA:K for the last 10 years?? It looks like shit! Just look at it!! Can't BELIEVE this game came out after StarCraft....TA:K looks like Warlords BattleCry II![/quote] Warlords Battlecry was my favorite RTS series of all time. I am so incredibly sad that it won't run on Windows 7, and that I don't have an XP-enabled comput