Insane and Inefficient are easy to take when you plan your sovereign to be out there bashing heads and earning experience, and do not expect them to be sitting in towns (or if they need healing, sitting in some small village). INT is a dump stat, as the sovereign can cast all spells anyway, and these often have static damage or effects (the +1 prestige\food\materials\movement ones). The solution is to make all spell effects dependent on INT (the ones above should be +INT/10 or +IN
Maksim42
[quote who="Heavenfall" reply="1" id="2856616"]I think the main problem with this is I don't WANT my champion to be weak against armies. [/quote] Point taken. The champion is still stronger than an individual soldier, and an experienced one can probably take two or three soldiers down, more if the enemy is under-equipped (a champion knight in heavy armor can mow down enemy peasants with ease). And in battles the champion can act as force multiplier, taking out the enemy damage dealer
There are reasons why civilization takes time to rebuild in the world; why people fear to gather in settlements and stick to small, often semi-nomadic groups. Sure, it is hard to find sufficient nourishment from the land - the first requirement to have a permanent civilization. But there is a darker reason as well... Five people in a tent are invisible to the many threats of the world. As long as they don't go into spider-infested woods, and are prepared to move far as
At the moment, it seems like there's not much reason to have normal units as opposed to heroes, in your main army. - Heroes level up better, gaining stats as they go along. - Heroes can re-equip later on, when you discover appropriate technologies for better weapons and armor - Heroes can buy weapons from the shop at short notice, and can also, e.g. buy horses even when normal units can't, as you have no source of Horses So, essentially, my mid-game, once the g
So, what I would like to see in Elemental is: * More buildings with interesting and varied effects * Avoid building endless studies and arcane labs * Better city defenses * Avoid steamrolling the AI, make the game more defensive in nature * More customization of heroes Hero customization Heroes have a job\class - these get assigned by the player. Initially only a small selec
I’ve been following the Elemental journals for a while, but did not purchase it when it first came out, mostly due to a lack of time. I’ve picked it up last Friday, spent the weekend playing and would like to share some thoughts on how the game could be made better: 1) The sovereign’s stats should have a greater effect on the kingdom. As it stands, for a non-magic heavy sovereign that will simply go out and bash heads, setting INT and CHA to 5 seems the way to go.