BimmyJimmy

BimmyJimmy

Joined Member # 3755052
0 Posts 7 Replies 138 Reputation

The thing is that most of the race specific buildings and techs feel very generic. Often they just give a bonus to production, culture... or provide adjacency bonuses. And even the "wonders" like the Tech Capital just give you more research and that's it. I know it is not easy to make the races feel and play different (Sword of the Stars did a decent job with that imo), but at the moment all races feel a bit too alike, at least that is my impression. That's why I am hoping for

98 Replies 234,505 Views

Well written summary of what bothers me currently with Gal Civ 3, kestlstw. I do agree that it ist too early to judge combat but my biggest fear is, that it will be the same old "rock, paper, scissors" system without any real choices, other than defense and weapon type. I hope I will be proven wrong in december. Another thing i couldn't quite put my finger on were the tech trees and the "choices" they offered or rather did not offer. It currently feels like you are reseaching

98 Replies 234,505 Views

I like this idea very much. More wildlife and little animations on the worldmap, as well as the tactical maps would further enhance the artstyle and provide some distinction between different terrain types.

10 Replies 28,334 Views

In the current version of the ship designer you can stretch parts in every direction but you cannot enlarge or contract only one side of an object. For example: if you have a cylinder and want to make it into a cone, you can collapse one side of the cylinder until it is only one pixel in size and you would get a perfect cone. Can this feature be implemented in the designer, maybe under the "advanced" options? Or would it not work with the texture's current bahviour?

3 Replies 3,703 Views

Last time on the dev stream Paul talked about the possibility of two "United Planets" on larger maps. This got me thinking about how "Elemental 2015" is supposedly implementing asymetric gameplay and if something similiar might be possible further down the road for "Gal Civ 3". My idea would be to introduce two or three ancient and very powerful races, ike the dread lords in an expansion. They would have highly advanced technologies but theit goal would not be to domina

10 Replies 4,386 Views

The problem with the Iridium especially is their mix of shiny, chrome like parts and flat , dull looking purple colored ones. I think it would look better if the they had all metall like, shiny textures. And i do agree that the current lighting makes all the ships look flat and made out of plastic. One other thing I found is, that the shipparts are all very flat. no recess, no small elevations. Just a Texture trying to emulate that look over a flat surface

9 Replies 3,253 Views

Well, if I could choose I would prefer different weapon models with different animations and different stats for each race. But that would be a lot of balancing and animation/modeling work. Combat is not even completely implemented yet, so I'm just throwing around ideas.

10 Replies 4,746 Views

[quote] We will have some race spastic weapons, but we want them to be special, not just "Terran get this instead of this" that said the base weapons will still be available to all races. [/quote] Glad to hear that! Of course each race still needs access to the basic weapons, but could they be further diversified by special weapon augments? In the current build you can research that missiles take up less space. C

10 Replies 4,746 Views

I think it would be nice if there were weapons unique to certain races. Paul said something about special support modules for ships and this got me thinking that there might be a place for race specific weapons. The other thing i noticed while designing my ships is, that every race currently uses the same weapon models. I know that it can be a lot of work to create new models for every race, but there are already unique shipparts for every race and weapon models in line

10 Replies 4,746 Views

I agree that gameplay and visuals are important and a game should clearly represent its mechanics visually whenever possible. But in Sins you can zoom out very far and rotate the camera in every direction, where in contrast in LoL your camera is "locked" to a specific heights and angle, making it far easier to balance with the visuals. I do agree though that Sins is not the best example of good visual design and gameplay connection.

2 Replies 28,455 Views

The guys over at Amplitude just released a nice spreadsheet, giving a good overview over what features and community suggestions they are thinking about, or working on implementing. http://forums.amplitude-studios.com/showthread.php?28728-G2G-Endless-Legend-s-List-of-Community-Feedback Would it be possible to get something similiar for Gal Civ3

0 Replies 7,890 Views