arunodayt

arunodayt

Joined Member # 3730750
3 Posts 176 Replies 713 Reputation

[quote who="Wintersong" reply="13" id="2387893"]Or if we get some points to spend in each level up, change the costs of each stat according to the background (so a melee sovereign could still increase his magic related stats but they would cost him some extra points).[/quote] This is an interesting idea! [e digicons]k1[/e]

18 Replies 53,037 Views

[quote who="Wintersong" reply="23" id="2387766"]The cheat load, again, has nothing to do with sovereign and the AI. Those who cheat load will do it anyways for ANY reason. "So that war I started turned bad so I'll load a save game of before the war 20 turns ago.". How can the AI cope with that? The same way as with sovereign death: no way. So as I said, cheat load worries are silly. Worries about a proper balanced and fun mechanic about sovereign (life&death) that we and the AI can proper

37 Replies 80,429 Views

[quote who="Demiansky" reply="19" id="2387618"]The bottom line is that everyone is drunk on this idea of an autonomous and roaming sovereign unit and very few people are concerned about how to balance it. I think a lot of us are making decisions about what we want to be in the game solely on a 30 second snap shot of a kick-ass sovereign wading through the battle field with impunity, vanquishing scores of foes beneath his spellblade. Like, I said, I love the idea but having a&

37 Replies 80,429 Views

Banned for not pointing out that the time displayed on the forums is not the local time of all the users, hence banning for posting just after midnight may be incorrect, i.e. banned for inefficiency :p

41,551 Replies 6,367,958 Views

[quote who="Tormy-" reply="31" id="2387226"]Now I am not sure about the racial abilities however. Can we mod in things like that? Like can we create a race, which has certain amount of resistance vs. fire based spells? I am pretty sure that we will be able to do that also. [/quote] I am quite sure that you will be able to do that, and much, much more. I don't think that the game will be less moddable than Civ4 and in that game, you could do a LOT more, like Rhye's Rise and Fall o

46 Replies 48,900 Views

Yes, since we now know that there will only be humans as a playable race, I really hope that they add the other races in an expansion. And hope that not having elves, orcs, goblins and the like will not detract from the gameplay. Or that we have great modders who can add the said races and have them accepted as Canon. I am really excited about the modding possibilities this game is likely to offer :)

46 Replies 48,900 Views

I also think that we should be able to customize our Sovereign at the very least, and possibly heroes as well. No customization will detract a lot from roleplaying, I am afraid.

18 Replies 53,037 Views

[quote who="ChongLi" reply="20" id="2386205"] Oh no! That doesn't happen in AOW! As complex as the game is, auto-fight is still quite faithful to the way players would act... I guess they spent a lot of time fine tuning that, it was worth the trouble though, give it a try. Still, there's only so far an AI can go. It's the entire reason why we play against other humans, AIs just aren't up to snuff. There is no way an auto-resolve would make all the same decisions I'd make in a given

33 Replies 16,601 Views

I know your response was directed towards the OP, but I also tried to run the game at 1024X768, the save button is still grayed out. [link="http://pastebin.com/m2fa14ae3"]Debug.err[/link] I think I will try re-installing it. Is there anything else I could try? EDIT: I am using v0.23.

3 Replies 1,714 Views

I like the idea of the "death of the Sovereign ends game" being optional, but the AI will have to be programmed to value and use it radically differently in the above two situations. Slightly off-topic, in AoW2 (and SM), the death of your wizard also had an unforeseen benefit to the opponent - if the hero killed the wizard, he could gain 3-5 levels the next turn. It could be quite a boost to the hero :D (and abused against the AI too [e digicons]:thumbsup:[/e] )

28 Replies 69,250 Views