obbeskrutt

obbeskrutt

Joined Member # 3673430
0 Posts 13 Replies 303 Reputation

My guess would be interface improvements, sounds, AI, gameplay modifications, customized items.... Things made possible though LUA scripting. Model-modding is trickier though due to the usage of Granny, that require a licence, if I've gotten my facts straight.

12 Replies 35,191 Views

Ogre Battle (SNES) Disgaea (multi) Vandal Hearts 1 & 2 (PSX) Fallout Tactics (PC) HoMM series (PC) Magic: The Gathering (TCG) Warhammer(40.000) (Tabletop)

55 Replies 154,306 Views

We do not yet know what areas will be avalibe for modding yet, do we? Customized interface elements is given (I guess), and map-making as well. Still no solution to the Granny-dilemma afaik, so we don't know the future of custom models I guess. As for a CoC, I have not much to add. I'm not that much into modding myself, but the only suggestion I could make is to have clear rules regarding how to name the topics. Best would be if the people in charge of the forum could add sp

5 Replies 3,669 Views

[quote who="Viras09" reply="1" id="2295466"]sunds liek a avesomeness idei[/quote]I see what you did there [e digicons]:')[/e]

13 Replies 2,256 Views

Where I do like the actual speed of things in the game, such as movement speed, attackspeed, cooldowns and such, I can agree with the OP that the actual gameplay is a bit slow-phased. One of the factors that made StarCraft, Counterstrike, WC3, Quake and many other mplayer games so successfull was the action being at display on screen. For those watching Korean Starcraft matches on TV (or though the net) knows what I'm talking about. It's interesting and fast phased, and the games rare

28 Replies 5,689 Views