Will we get another stats reset? I would love one please. Just do not reset favor. Despite winning every game with torch it says ive lost 6 and won 1. These stats need a refreshing. Other than that i think you guys have done a good job frogboy.
Danbotics
That didnt stick in the game friend. Oh to have a hero like Draina who had a negative mana aura....good times....such good times.
Mine is not cosuming points. Wish it would. Oh how i liked to collect the items.
Dota did have a few heros from time to time who could rebuild towers. Im thinking of RoC Dota though. it didnt end up being over powered since that hero had to spend money to use that skill. I was quite fond actually.
xerxes semed to be confused about it..and not very talkative. Think it was a bad server fluke. But would have been fun if the game was a 3v3 human game.
it was 3 ai vs darkness with a reg. Here are the link. Everyone left but i decided to play it out for flukes sake. The Reg was played by a human player at first btw.
There is a lot of talk about how to make minion builds more effective in demigod. Some demigods *cough oak cough* can have a fairly useful build, but most true blue general builds fail flat against aoe attacks OR have crappy mnion items which make that hero weak mid/late game. When a bunch of demigods are fighting it out, one reg mine of 2 torch spells kill the summons. This means many generals is forced to play as an assasin to even be useful. Should this be the case sometimes? Yes, some str
Priests seem to show up alot more often now. Especially with unclean beast. I dont think ive played a game with one yet where priests were not bought around lvl 9. I think it will be cool if they ever allow us to upgrade individual reinforcments. Improve priests heal rate etc.
+1. Was just thinking the same thing
[quote who="_Shadow" reply="9" id="2280287"]When you guys realize you don't have to win by killing Demigods you'll start to see why a minion Oak is so powerful.[/quote] We do know that. Killing towers with a rush of minions/farming gold can rack up an easy win (assuming you rush to giants and get better items) but killing demigods boosts cash fast. Equal strats. Also an armoured up hero can crash towers just as fast.
Damn, looks like you might have to invest in more mana in order to kill them every three seconds.
It would nerf his ability to demolish heros by a tiny bit. But as it stands i just do not think the ability makes sense? It is not fidgeting for the point of fidgeting. His mines are stupidly powerful if thrown into a fray or while a demigod is casting/form changing. A tiny delay may make that massive amount of damage make a bit more sense.
I saw it mentioned by frogboy(i think...sorry if this isn't true) that they were not ment to be used that way but nothing was said about the strat being inappropriate. I do like it (despite never playing reg). Just mines are not usually hucked at people. They take a bit of ime to set up. .25 more would be wonderful and a mild MILD nerf.
She already has 2 aoe attacks which are pretty powerful if used right. Adding a possible stun (while i would LOVE it) might cause some balance issues. However...she is the worst her in the game stats wise so maybe it would create balance. Aoe does seem right for uprrot. But making it target only building would make it seem like an offensive skill(which fits her open flower) and would stop her from having to many aoe attacks. HOWEVER, adding stun to that aoe would be nice. It would all
An assas queen can be usefull. Oddly, i try and get high minitaurs just to absorb tower damage as i spike/sheild a cluster. But, back to your build. Goodcall on the lvl 2 sheild. I have started to do this too. Picked it up just before epoch2 started. I have been trying to play her as a general since epoch 2. I was #4-7 with queen when i played her like an assas, and now playing her like a general has dropped my ranking hell and gone haha. I find the gene
I play a very offensive queen. Max out hp and mana as best i can, then charger after a demigod. Switch in and out of modes, spike and slow down the opponent. Sheild, And keep running after them till they die (with seige gunners). This works pretty well usually. But again...there isnt a single skill i can use with it...at all. Please turn one of her skills into something which helpsd this build. 3.5 skills which synergize (uselessly) is no funs. Id
I agree with reg's mines. No, i dont think they should be nerfed in damage, but maybe .5 - 1.5 seconds should be added to explosion time. As it stands it is barely possible to run away from the mines. They are ment to be a stealth tool, and i know that they should be used offensivly, but the near instant explosion is a bit much. Please give us a tad more time to dodge them. Nit because we cannot dodge, but becuse they are mines, not grenades.
I understand that. And if the powers that be are not sure when they wil be out then is better not to tell us than to make a guess. Still, i have no idea if i should expect them in 6months-ish etc. Oh, and again id like to say that i am very happy with how much work you guys have been doing. I can only imagine the rings around all your eyes. I think you've been doing a great job! This post isn't nagging, its just slightly tingly wondering.
Bramble, then spike, then bramble, then spike, etc. Ground spikes lvl 5. Only get mana items (vlemish first) keep oak alive, slow down enemies for the chase at lvl 5. You shoul out lvl them. Oh, and swift booties as favor so you can run away.
They are not being slow at all. It hasnt been out long. I wouldnt expect new demigods for about 2 months from now. BUT i would like to know.
It would be something to spend them on later...but i do admit it wouldnt be terribly fair. Please Frogboy sir, we would love a general eta. We wont hold you to it, but it would be nice to have a general idea.
Im not asking to rush new demigods, but id love to have an idea of when they are comming out. Also, having them cost favor points to unlock would be a nice way of having people play the game online more.
Keep level one on uproot as is, then lvl 2 add aoe. If there is more than one building in the area then all those building will be affected. If you uproot some rook towers lvl2 it will get ones that are clumped together (then we actually have a decent hero against rook towering (i know queen and torch are okay but it is still awful). At lvl 3 increase the range and add a slowing effect to all units that pass by. at lvl 4 increase range and keep the current ability. Maki
My thesis is compost should increase the amount of damage the bramble sheild can absorb. This is due to the fact that a qot wastes many skill points on useless skills late in the game and she desperatly needs a useful ability late game. Most people who play queen of thorns just place points in shield and her 2 aoe attacks. This means you have to wait a few levels then drop 2-3 skill points. This is very effective early mid game. However, once leve
Its not about "i cant win without favor item x", its about feeling proud you have x number favor items. Collecting them is half the fun and i was looking forward to ne (highly expensive) favor items in the future. resetting the items is like burning all your pogs and starting again. yes pogs. what of it?