Imported Sly's logic [quote who="Sly_Squash" reply="4" id="2205988"]Umm... if playing with people halfway around the world isn't what causes MP games to lag, wtf do you think does? And don't give me some bs about "netlag"... Playing with people in the same geographical location is one of the best ways to ensure a smooth, quality gaming experience. Period. Aussies, play with aussies if you don't want lag the rest of us down. High
Kokujin
Brazil here my friend, I'm the one who plays with pacov, and my friend Kassaum. See u in game :)
[quote who="landzin" reply="16" id="2306497"]it is true that a ping of 280 doesnt lag the game often, but the occurence is much higher. ive played games where everyone has a good sim speed, good ping, and yet for some reason the game would still have lag spikes, there is no magic number but even if the game lags a little at 280, your probably waiting longer in the lobby than time lost from lag. [/quote] Upload speed couses lag that can't be seen in game, looking at the War Score
[quote who="Melric" reply="4" id="2305849"]Pings under 250 won't lag the game either. It may be true that you can push that to 350, but why should I take that chance when I can simply replace that player with someone else? It has been my experience over the course of several 10s of games that the higher the ping, the more likely lag will be introduced or a player will drop. Further, there are any number of reasons that a player can reach a 350 ping other than distance.
[quote who="comanoodle" reply="3" id="2305832"] Nice name btw Kokujin. From the "dark" side, and living in Japan? [/quote] LoL, I didn't know what the name ment until a friend told me. :) I used to play L5R (Legends of the Five Rings - card game) and it was a character there by this name, here is a link: Kokujin Make your
Just as the title says, pings under 350 wont lag the game out. Its my effort to help ppl get more games going, including myself, and stop the hate towards ppl with 280. Once a guy enter a game I created (no description from where in the world I'm hosting the game, no one would join if I did it) and said to me: "ffs man, you should never host a game, look at your ping" and left the room. So, again, 350ms ping wont lag the game. If you
[quote who="Epiphenomenon" reply="11" id="2304724"]We should host a doubles tournament. One team doubles/triples and another team counters. Then the other team plays the double and the original team plays the counter. If one team wins both rounds, then skill is probably a contributing factor. If the doubles win each time, then this would suggest that the double was better against the counter. If the counters win both times, then the counters were probably proven to be stronger than the double
[quote who="InfiniteVengeance" reply="9" id="2304598"] You need the data to show that on average, less skilled players win against more skilled players consistently. Agree? The only way to gather data regarding the supposed OP-ness of doubles is to permit their usage. [/quote] Yes, now I understand what u said. :)
[quote who="InfiniteVengeance" reply="5" id="2304561"] Actually, the idea of "doubles" being imbalanced can be technically "proven" It would require much data. Data that no one has gathered. Data that is not a screenshot of a game where you beat some doubles team. I'm not saying it's not possible, but don't pretend like any of us have access to the metrics that we would need to assert an verifiable conclusion. [/quote] What?
This discussion is way meaningless right now. Those who say doubles r Ok have explained in many different ways why its ok, proven, over and over again that there is no problem. <p style="text-a
[quote who="InfiniteVengeance" reply="10" id="2303877"]You're assuming equal skill, which is not apparently the case given the records..... [/quote] I'm assuming that the game is to know how to counter. They died 12 times, true, but only 2 or maybe 3 when it mattered. We countered their towers. My question, if they won u would say "doubles r OP bc they won even with less skill (according to stats)", would u? And it should be "banned", correct? But I
[quote who="bmg50barrett" reply="8" id="2303800"]wow. double rook on crucible? did they use dual tower rook? if they did, the whole discussion on whether "doubles should be banned" is ridiculous. You sucessfully beat tower rook in his ideal map with 1 lane. lol. nice win. [/quote] Double tower rook build, yes Sir. Thanks. :)
[quote who="bane_solemon" reply="4" id="2303514"]Dude...you just posted a screen shot of you cursing someone lol. [/quote] LOL, so true.
Well, last night a premade team faced my premade, they chosed double rook, here is the result [IMG]http://i258.photobucket.com/albums/hh267/gcosta22/doublerook.jpg[/IMG] I know the discussion is not around this anymore, but it was the OP main topic.
[quote who="Schobbo" reply="8" id="2303170"]With that much gold you had and such a big level advantage, you should have won. IF you didnt, you did something wrong, and it doesnt mean the game needs some extra items that make you win more easily. With that much gold ahead you could have easily have giants first. Not enough warrank? use capture locks all the time. To me it sounds like your loss was just a combination of bad teamwork and not enough citadel upgrades. [/
[quote who="ZehDon" reply="3" id="2303335"]Please do not complete these commentaries like Blizzard's Starcraft II Battle Reports. Those things are horrible and need to stop. Having said that, I think it's an interesting idea and could provide a little more insight into the game if you upload them on streaming sites like, for example, YouTube. [/quote] Awwwww.... It would be so cool to hear "terrible terrible............. ad infinitum...... damage" and "he escaped w
[quote who="InfiniteVengeance" reply="10" id="2302554"] It's not only about strategy. If the counters are too difficult to execute for the average person then it's not a bad thing to make them more accessible. [/quote] What u say is not easy to counter? Let me try to give an easy solution and than u say if its not easy enought. And yes, it is the same as the chess example.
[quote who="InfiniteVengeance" reply="8" id="2302543"] No, No, No, No. If bad players can't counter something that is in fact perfectly counter-able, its not the game's problem. Not true either. Consider a ninth Demigod who had an ability that fired a moderate-speed projectile at an targeted place on the ground while painting a huge bullseye on the spot. This projectile if it hit any Demigod at the target location would kill it instantly. Balanced?&nbs
[quote who="csebal" reply="15" id="2300645"] As for the rest of the thread: Come on people.. you still dont realize do ya? Its not even about balance. It is a simple powergamers vs casual players argument. Some people simply want to have fun. Playing against demigod combinations that are way out of proportions compared to other combinations (and yes.. this does not only mean doubles) is simply not fun. While looking for strong combinations is a big part of competitive play..
[quote who="Hack78" reply="5" id="2300800"]counter signed - not a practical option for reasons previously stated. And I don't want someone chosing to kick me unless it is host pre-game (which I don't always like but can't do anything about - DAMN AMERICANS. A PING OF 350 IS PLAYABLE!!!!) [/quote] QFT 350 ping, playable.
[quote who="ItchyDustbin" reply="25" id="2299938"] Quoting Daikaze, reply 17 Screenshots or it didn't happen. This. Tales of rage with no proof aren't really all that funny. [/quote] This, again.
Complementing Pacov post. Add us to the list Pacov - Kokujin - Kassaum and Kassaum - Kokujin for 2x2. We r not US (Pacov is), not EU, but if ping is under 340 we can play. We played some very fun games with Zyvvrict with no lag, and Antiock + Foreshadowed (this wasnt fun, total wipe for us, lol, well, fun for them, :P). So yeah, just look for us and we can get a game going.
I agree with the OP, prison is the best map for all the reasons on the link he provided.
sorry, double
[quote who="Busdude" reply="23" id="2298762"] You mentionned QoT/Sedna which I don't think anyone in this thread said is fine, I usually do not allow this combination in 3v3 games, maybe in 4v4. It's just too hard to kill and lame. [/quote] Sad, just sad.