Great ideas, but there's been a lot of threads like this, some even had screenshots edited as well as yours, but still nothings changed in the UI. I don't think GPG are going to change the UI anytime soon, heck maybe even never. Really how long does it take to implement something as simple as showing the values of your mana and health on their bars at all times? This is something I'm pretty sure EVERYONE wants. A fan even made a mod to make the values always show, except of co
ItchyDustbin
Ok I've gotten this four times now, it only ever happens on 4vs4 or bigger maps. The host will start the game and it'll go to the loading screen, and where it says the map name and the gametype in the center of the screen, the gametype will be replaced with "[no text]" and my entire game will freeze up and I will have to restart my computer because alt tab, alt f4 or ctrl alt del wont get rid of the Demigod screen. It's quite annoying because people who I haven't played with before will
[quote quoting="post"] The last thing a UB player wants is for you to charge in and take him on as soon as you get hit--that means he's probably going to have to "waste" damage by using his second Spit before the first one's duration is up. [/quote] Doesn't spit stack with itself? I know it does on towers so it probably does on players too.
Blade Oil of Reach would be pretty overpowered on Regulus (especially auto-attack build), Burning Eye would be far too powerful if it stacked with itself, not really sure how you'd balance it. There's already favor items for a few of the [e digicons]:maybe:[/e] effects too. Aura, attack speed and gold income (although technically it only reduces the cost, but it's the same principle)
Jumped in the other day but I have no idea how to use Xfire chat or it's voice chat, since I haven't touched the program for a few years. [e digicons]:([/e]
[quote who="Frogboy" reply="10" id="2240695"] I find this idea terrible personally. It generally takes me much longer than 3 minutes before I realize my team is full of noobs and I don't want to play with them. You do know that narcisism and online gaming is not a good combo? I don't want my time wasted by someone who decides I'm a "noob" and quits 10 minutes into the game. [/quote] While I have no problem with new players on my team as long as they tell me t
The 50% off coupons ran out on the 29th of May I believe, so even if you did get the one you deserved it'd be useless now.
1) Regulus with mines and Ice Torch Bearer are pretty good counters for it once they get past the initial 5 levels , with their long range auto attack and ranged AoEs tower farms and the Rook in them will usually be getting pelted with the AoE from Mines/Rain of Ice along with auto attacks if he pushes forward too much. 2) Regulus (Maim, Scope, Sharpnel Mines) and Unclean Beast (Diseased claws, Inner Beast) are the only strong counters I've encountered to this (aside from speed stacki
Ok so the start off, the casting bug is in no way fixed. My Demigod still stands there like a lemon quite often when I try to activate a targetted ability and my Demigod will stops auto attacking and moving whilst refusing to activate the ability till I move them. Also the path finding seems to of been broken in the update? I was just in a game as UB on prison and I was constantly getting stuck on "invisible walls" (not even near any corners or edges which is what
There are far too many bad and entirely useless gloves and damage items compared to all the cheap and highly effective armor/health items, they really should either reduce the sheer amount of cheap armor/health items, or up the amount of cheap damage items by 2 or 3. I'd also like to see some more mana drain items too so people can't just fill their slots with armors/unbreakable boots and still have enough mana for all the skills they'll use in an engagement most of the
[quote who="Milskidasith" reply="15" id="2237598"]Also, I cannot actually believe I wrote so much! Tell me guys, did I ramble or was it all useful info? But seriously, I'm glad this guide has helped you guys, and I'm glad you guys are helping the guide. Hopefully I can get a listing on the sticky thread; synergy is important![/quote] There's a big problem with using any of this outside of playing with friends/people you're on vent wit
Ice TB and Ooze UB have pretty nice synergy, you have Diseased Claws and Ice Aura slowing their movement speed, you have Ooze and Ice Aura/Rain of Ice annihilating their attack speed (now imagine if they both have a Sludgeslinger too [e digicons]<3[/e] ), and you have an interrupt/2sec stun from UB and a ranged interrupt and AoE stun from TB in seperate skills. This can pretty much remove most of the enemies damage output except instant cast skills, their attack speed will be at a sna
If I know an Oak is using this tactic and it's just me vs him I usually wait for him to blow penitence and then I can pop a large potion which is pretty much the same as his shield + HoL except I don't have to wait 30 secs to use another. (Of course if you're playing a build with low HP and die before the potion even goes off you probably shouldn't be going toe to toe with Oak anyway.) Also can someone explain how stunning stops the HoL+ shield? I was playing a 1vs1 vs Oak last
Every Demigod does this with almost every ability to some extent, but it seems to be much worse on certain Demigods. I only get it occasionally as Oak with Penitence sometimes not activating at all, but with UB well over 50% of Foul Grasp clicks result in him standing on the spot or stopping chasing the target and not using the skill. Couple that with the awful path finding getting me stuck on invisible walls, running on the spot or spinning in circles on corners and it's surpis
I also experience this quite often, someone will ragequit or disconnect and it will often cause most of the other players connections to split from each other. It seems to mostly happen when it's the host who rages/disconnects, it's really very unfair for 2 people to suddenly be in a game with 6 AIs because one butthurt guy ragequit.
Not all of us are playing with top of the line XxXxPro gaming micexXxX, my mouse occasionally over responds causing my cursor to go all over the place because it's a cheap old wireless thing, which can cause me to click on the wrong things, and has cost me items that could sometimes of helped win the game because after selling back the item I accidently bought I'm short some gold for the item I wanted. But I could see being able to sellback at full price being abused to
[quote who="nobalkain" reply="7" id="2234843"] Even if you are not fighting him you have to now be twice as careful when battleing other Demigods. When you life hits half you have to run for fear of being Sniped from halfway across the map. Just by him being on the other team it changes the way the game is played. I do not feel one Demigod should have the ability to effect the game on this kind of level.[/quote] Unless your movement speed is through the roof you still have
I'd really like something in the UI that would tell me my allies health, and my minions health too. It seems like something a lot of people want so hopefully they will implement it soon. However I completely disagree about seeing enemies items, I think playing whilst being able to see the enemies inventory is like playing with no fog of war or being able to see the enemies skills. It means you will rarely die because you can avoid enemies you know are built against you
Ow double post.
Regulus shouldn't really be able to throw them like grenades at such a big range, mainly because it has the biggest burst damage in the game for a skill (correct me if I'm wrong.) of 1800 at level 10 which hits multiple targets and causes a large amount of slow, while I realise it's not that unbalanced if they're used as mines it's quite a different story with grenades. I think they either need a slightly longer arm time after they hit the ground, or a shorter range (5yds instea
I've been playing around with an ooze UB a lot like the second build, but I usually only get one rank in plague and drop one rank in spit instead ( usually quite early too like pre-level 5), it means I can finish off runners who are getting too far behind towers or are escaping with wand of speed, it also means I can plink away at towers during early-game too.
Unless you have really bad teammates you should never be such a pessimist, there's quite often ways to turn it around if you coordinate with your team.
[quote who="nobalkain" reply="2" id="2231280"] Dont listen to Illegal the game is doing great. Pantheon is just still having problems, but Custom is working great. If you go to Custom games you will find plent of games up and running at most times of the day. Pantheon is limited to 2V2 right now and still has a lot of issues. Also a patch is coming next week that will fix the game with those with low end connections. Keep with the game as the community has increased grea
At certain times of the day the game is awfully empty, probably because of the dreadful start the game had which caused most people to not buy the game/get a refund. Try playing during the evening in EU or US time the games pretty populated then. However now the proxies aren't working so we're back where we were a month ago with tons of people being unable to connect, so there will probably be even less games.
Looks like the proxies are down or disabled, nice of SD to keep us in the know. [e digicons]:|[/e]