[quote who="Wintersong" reply="75" id="2655278"] Quoting NatakuTDH, reply 74 He was the true power, not Melkor. Didn't Melkor create dragons between other things? [/quote] Erg i cannot remember, that. I remember he twisted the elves and many other light creatures to dark... Ancalagon was his greatest supporter, and he fell shortly after Ancalagon. Ancalagon the Black, king of dragon... said to be so large he blotted out the sun at a distance
NatakuTDH
I am more interested on if we can imbue creatures... like, oh say.. a dragon? (quick background story, im a dragon, i love them i breathe them) And are there different color variations of dragon? Gotta get a black one and name him Ancalagon. He was the true power, not Melkor. Wonder what imbuing normal peasants will give? A shield that ignores X damage, then fails? The ability to not miss for 5 attacks? (with that, a hoard of peasants would be much more threatening to high creatures a
Oh come now, is it really so bad so many are finding beta2 to be fun? Looking foward to custom sovs though... any idea when empires and/or custom civs will be in?
[quote who="Steveo" reply="48" id="2652914"]Keep up the good work! Like the idea of more moves, I had me some wolves (5 essence) that moved 1. Tough, but sloooow. I also kept removing improvements to make room for houses, one of each will make things easier. Game will be great ! [/quote] I absolutely LOVED my wolf honorguard, but they felt like they moved too slow compared to my "human" sov. Would also like to see some kinda of othe
Advanturers could be something like, if they have high magic, they have a higher chance of getting a sage, or high civ they would get merchant. Improve on something they are strong at, but only a higher chance, because its always good to be offered a warrior when you need one and not another gold pool.
[quote who="Gorstagg" reply="4" id="2651667"] Quoting Zamul, reply 3 You send them to another city, and when they arrive they will start going back and forth, trading. They're like the freighters in GalCiv2. When they've traded back and forth a couple of times a path is formed, and a little after that a road is formed. Call me crazy, wouldn't that make a TON of sense to put that into the unit background information, so the players don't have to gue
Im running win7-64 bit and havent had any problems other then the normal beta-test ones.
You can transfer items, i did not notice that there was an item tab on the gui/hud. There is so much that is probibly possible, but is hidden and i have not tried all the ways to find them. So much possability, so difficult without proper tutorial or searching.
On a side note, how about making something like gardens give you +.25 for each one built be another, so a pack of 4 would actualy be generating 5. I dont want to see the sprawling city look taken away, but i have found that you need much more increased food production later. Or perhaps for some essence, be able to make farmable land, perhaps with a prerequisate like only castable on a square of 4 farms. You had talked about possibly making a grouping of the same building combind for a
Im a new beta-e, just got it a few days ago, and have been playing. Im not sure why everyone says it isnt fun >.> im having a blast. Feels really good even with the few bugs i have seen (gildar gotten from battle is like 13e200 or something and units going invisable). Only suggestions i can give sre let my units trade with eachother, let me choose/cycle through units when at a store, and if i am building an improvement and click far enough away (trying to select another town) to