well whats there to play in rimworld? i think its a alpha or even pre alpha, it looks very cool i must say but there is not much to play yet very promising anyway same as df9 my opinion is that rimworld aims at something bigger which isnt really showing yet, while it shows its potential and being very cool df9 is a bit less cool but shows more of gameplay for now
ddd888
[quote who="Heavenfall" reply="17" id="3424959"] I played E:wom last summer and compared it to FE, it was still garbage at the last patch. You've spent years improving on E:wom to reach FE:LH, which is borderline great. The only reason to do an E:wom release would be so people can see how bad it was, because that will be what people will think. The only redeeming feature of E:wom compared to FE:LH is the dynasty system. You'd be far better off building a DLC pack with
[quote who="Satrhan" reply="50" id="3261130"] Isn't the point of the game to enjoy it, to be immersed in it,[/quote] not at all? but not even remotely the point of the game is changelling yourself into accomplish the goal of the game the point of the ai is trying to do something similar you are confusing things with civilization for example in civ you can say they are someway "simulating" a real world, so gandhi wouldn
[quote who="SComtesse" reply="2" id="3258975"]I did some other autocombat testing under 1.0 that could be of interest for you: 2 spearmaidens attack my city defended by 3 militia and 1 archer. The militia always win the autobattle. According to the details report, the spearmaidens approach the archers, kill them first (first?, they shouldn't reach them directly), but finally fall to the militia with one or two militia units killed too. The details 
well there are alternatives like rushing some troops but in general yeah, the game is too much about cities and it doesnt seem to be any con to building them, i asked this for long time since i so hate having to spam cities all over just to not lose grasp on the game stil the game has increased a bit the need of defenses so on higher diff lvls you probably need some troop early to help your sovereign and/or to defend your cities i really d
yep its a big issue
yes like i wrote above you have to be able to properly read statistics, in metacritic you can read many numbers and ppl comments too for example take a game and see it has many 0 or many 10, then read a few of those and you can easily understand if they are just a bit exaggerating but the game is really that bad(good) or if thjey are just fan/hateboys with no clue what the game is but just throwing a random vote
[quote who="mastroego" reply="17" id="3258941"]To be frank, I only trust players' reviews. True, some are excessive, but when the number of voters is high enough excesses average out (also, even exaggerated votes tell something). I find that players' score on Metacritic usually reflect the overall perceived value of the game. I avoided DA II thanx to those (82 Critics' score, 42 users' score... need I say more?) I do agree with some of the criticism, havi
[quote who="Frogboy" reply="3" id="3258691"] The second type is the type who thinks the *total* averaged score should reflect their personal view and will thus give it a 10 or a 1 to try to affect the total review. It's those reviewers who ultimately make the player reviews worthless. If I have a game that is say an 4 out of 5 game, it takes a ton of 5's to counter a single 1 star review.[/quote] statistic says otherwise in the end its l
[quote who="Tuidjy" reply="21" id="3258574"] Quoting ddd888, reply 20probably the way ai cheat is the usual "high difficulty, hp get multipliers for ai, so his combat rating is high even at low levels and stomp the world np" No, this goes way beyond this. The HP multiplier is not enough to make Magnar come anywhere close to the combat rating of the Arena, not at level 4. The AI simply 'wins' quests, and the bug is that it should not attempt quests that it h
[quote who="StevenAus" reply="11" id="3256454"]Yeah, Frogboy said the AI generally avoids quests on lower difficulties and when it does do a quest, it rolls combat rating against quest difficulty to determine if the AI wins or not. Oh well, I guess the calculations used for this could use a little tweaking, but we would never have noticed this if the AI didn't win any of the big quests before Season 50. [/quote] this is so incredibly disappointing &nbs
[quote who="danniel1975" reply="178" id="3258017"]Why are there certain people here STILL arguing about MP should have been included when there have been official word as to WHY it isnt![/quote] yeah why argue about ancient romans they are all dead!!!
in tactical the combat is set at 1x unlike beta was 2x but i agree, in strategic the game seems much much slower, smother too someway but ending a turn and other things seem to take much much more time, dunno if its just an impression or what
probably in fact its easier like that there should be like a priority or something if some element is both in mod and in main xml and you are actually playing that mod, ignore main xml and only load mod element or maybe a new tag like /flush or something, so that you open your wolf stuff with that and client erase everything about the old wolf
good post, hope we get some stuff sooner or later
its not risk but its not good either for ME playing MY mod its np but when sharing its complicated also makes ppl less interested into trying because installation is more complicated, and cant switch mods on fly like you should be able to do modding in FE is quite powerful, i agree, BUT limits are even bigger for everything you can do there is something screwed it one way or another (ai being the biggest prob
so basically there is not really much advantage from the old fashioned beyond compare unless you are doing something fully modular is 1.0 modular modding improved btw? worth trying?
lol i played it for months and didnt know you could change build queue order :D how is that possible?
[quote who="joasoze" reply="2" id="3257921"]Including me I did check the status in the steam store, and very few people are playing FE yet. I hope the sales will be good.[/quote] but its in the top 10 sellers as of now... isnt that good?
[quote who="seanw3" reply="17" id="3257411"] Quoting jshores, reply 16If that doesn't work, I would try using Open Office. It may be compatible. It's not.[/quote] so what do you need exactly to use this? i didnt have time to try yet
now that i changed to win 7 :(
no, there are so often problems with this site last i remember i couldnt vote a poll because noscript considered it unsafe
ok but 500 mana is a lot it need to be used at right time and on right champ what priority can you use to prevent ai tol waste 500 mana on nonimportant injuries or useless champions or cast it too much every time there is 1 injury ? (btw can you put istargetworth into that stuff? ) we really need more parameters to play with ai or modding is quite useless imo
[quote who="uberlicker" reply="40" id="3253338"] You are supposed to fail missions in ironman, and you are supposed to occasionally lose the entire game as well. .[/quote] and its perfectly fine! but what you dont get is that i have to fail and lose games... FOR MY POOR STRATEGY i dont have to lose games because both me and aliens have 4 shots with 50% and sooner or later i get 4 miss and aliens get 4 hits this thing shouldnt
i dont know about others but for me its not nostalgia, its just pure logical analysis i already said there are some improvements but for every improvement in the actual game there is 1 step back at least ironman is just shit, because of the excessive RNG, like i already explained, the game is not enjoyable in ironman impossible, its just frustrating ironman just make you play different, in a super cautious and boring way, moving 1 step each turn,