Would be useful to know which unit found an item when you get the pop-up below - especially if you have a large number of units auto-exploring and finding things - if it is an item you want to get to your sovereign, you'll want to know which unit currently has it and where that unit is so you can direct it towards the sovereign. <img src="http://content.screencast.com/users/thomaspel/folders/Elemental/media/64a73182-cb52-4a4c-960e-0acb625af487/Don%27t_know_who_found_ite
cattess
The "Create a Sovereign" feature is great. But in many cases, it will be a trial-and-error basis...people might want to try different combinations of attributes/professions etc. and run them through game scenerios to find out which combination gives them what they want. Right now, that process seems difficult. Unless I am missing something, there seems to be no way to take an existing/pre-created sovereign and "tweak" the distribution of attributes slightly - seems like you
Right now all the building in Elemental occurs within a city, and the cost of building a city is high (using up valuable essence, and the oft-discussed escalating cost of upkeep). I was thinking that the use of Watchtowers could/should be changed. While watchtowers might serve a purpose within a city, it seems they would serve a bigger purpose, and be more "true to life", if they served as outposts - i.e. buildings that could be scattered far from cities to keep an eye on remote
I haven't been able to play through a full game yet due to crashes etc, but I was thinking that it is likely that you can have many cities in a full game, and so keeping an eye on what has been/is being produced could become difficult. Another game I have enjoyed is called Advanced Tactics (Matrix Games). It is a tactical war game with no real city management issues, but cities do produce different types of units, and they have what I consider a useful summary page to keep an eye
I have had several soldiers "desert" in most of the games I have played - 4 out of 4 soldiers in one game. What leads to desertion and/or what can be done to lessen the likelihood of this ocurring?
I'm in version 0.295, and see the same behavoir.
I get the same issue. I also get this related issue - as soon as my sovereign gets married, the TAB feature does the same bizarre thing: I can no longer TAB to cities, and when I do TAB, one of the things it takes me to is a remote tile (so far always in the middle of an ocean) to show my wife's picture. This picture show behavoir when I have a stack of 1 soldier with my sovereign and I hit TAB: <img src="http://content.screencast.com/users/thomaspel/folders/Elemental/me
A little thing, but the picture for "Queen's Staff" seems to be incorrect. I also just noticed that "Steal" in the desciption box (bototm right corner) should probably be "Steel".
Or how about being able to use the "demolish building" button in the Build function to raze forest (or anything else on a tile, for that matter) back into "basic" land, as well (rename button "raze tile", or something like that)?
I agree. I also think that if essence, mana, and charisma don't matter for a particular unit (e.g. soldier), then you shouldn't be able to "accidently" use up a potion they find to increase these attributes - i.e. any of these potions should only be usable on a sovereign. This reinforces the need to be able to transfer items between units when on/near same tile, as is discussed in another thread. <img src="http://content.screencast.com/users/thomaspel/folder
When you meet an enemey you get the pre-battle screen designed to show you relative strength of your army vs. enemies army, to help you decide wheter to retreat or fight. But it seems that the relative strength data is incomplete...it only shows the characteristics of one of the units inthe stack, not the strength of the entire stack, and so can lead to bad decisions. It seems like the purpose of this screen can only be met if the relative strength of ALL the units in each army's
I was going to post the same thing, plus a suggestion related to display on the Spell Research Page.
On related topic, when you research Farming it says it "allows construction of farms and lumber mills", but only unlocks farming. <img src="http://content.screencast.com/users/thomaspel/folders/Elemental/media/9d09994d-3ed2-4bba-91b4-08fe823a7e2f/Farming_and_
Pictures seem to have gotten lost - here they are
Have NVIDIA GeForce 8400M GS on Dell Inspiron 1520; 1.5 Ghz Intel Core Duo I have played the game around 20 times in window mode, and 10 times in full screen. When I run in window mood, about half the time after some point (sometimes 20 turns, sometimes 100) the game flickers and locks and shows a message "Display driver nvlddmkm stopped responding and has been succesfully recovered". Most of the time the game unlocks after around 10 seconds and conti
I researched slings, but after that research was completed no slings showed up in weapons when I went to "Unit Design". )Conversly, after I researched the ability to make swords, they showed up in the "Unit Design" weapons choices.) <img src="http:/
When looking at the research you have completed, it is difficult to know exactly what you actually have available, especially as many of the "circles" are similar, or even identical. It would be useful if when you moved your cursor over the completed research, a pop-up would show you what that particular research unlocked/what it allows you to do. <img src="http://content.screencast.com/users/thomaspel/folders/Elemental/media/02047ae0-e3e1-4f73-8551-88843bbb2442/Completed_Resear
Just joined beta. Have played around 15 times. This happened only once. After about 10 turns, and before I even met any AI players, I got a screen that said "Victory Condition - Conquest", or something like that. I then started a new game, but I got a white screen and it seemed like the game didn't reset - e.g. it showed Spell Points etc. that looks like they were carried over from the game I "won". I closed and restarted and haven't had the issue since. <