I think that the disconnect stats should either decay over time, or be reset periodically. That way, if some ragequitter turns over a new leaf, or someone improves their connection, they won't have a permanent stigma.
hoogamaphone
Also a section for bitching... People are cluttering it up with complaints.
[quote quoting="post"] - New automated handling of in game disconnects. ... - Disconnect dialog is no longer modal. It now allows player to access the menus and chat while it is showing. [/quote] My two favorite parts!!!
[quote quoting="post"] sucks... the game crashes constantly now wtf you guys? and the connections still suck [/quote] That hasn't been my experience at all.
I haven't had any new problems.
I used to have this problem, but now if I turn the sound settings to low, and turn off reverb, I can play with sound!!!
I'm not going to comment on how powerful snipe is, but I do agree with the OP that it isn't fun to play against. I don't like being killed by someone who was not involved in the skirmish I was just in, and was across the map capping some other flag.
Thanks for the update! As far as getting more sales... At this point, I think releasing a demo would be huge. In addition, discounts always help. When valve had a 50% discount on L4D, sales increased something rediculous like 3000% See: http://kotaku.com/5156238/gabe-newells-dice-keynote-left-4-dead-sales-tf2-comic-books
this made me lol.
[quote who="Opawan" reply="19" id="2234590"]when i'm playing UB i often take universal gadget at the beginning... i heard the words f**k you cheater so often... hit them some times, spit and when they run use the gadget... thats funny [/quote] I love universal gadget.... guy goes to teleport away with like 500 hp left... I manage to start casting the gadget right before he TPs away, and he dies in his base.... LOL
I like bots, because sometimes I just want to boot up the game for a good old fashioned comp stomp.
Thanks www.demigoddb.com is pretty useful and has all this info.
[quote who="OrexxerO" reply="12" id="2220502"] And yeah if I missed 4 boulder Rolls I deserved to lose that one.[/quote] One reason I like playing a boulder/slam rook. Both skills require you to aim them. I'd like to see more such "aimed" skills in future demigods. Boulder is so much fun, because it's like bowling with a moving target! [quote quoting="post"] If you are terrible at playing The Rook... then don't pick him! If you run around the map ... not
[quote who="Colonel_Jessep" reply="23" id="2232451"] Quoting themadmanazn, reply 20 I also think spit shouldn't be able to target buildings. So If Oak gets nerfed, I saw we nerf Ub too! This! have you ever played fortress on the receiving end of an Unclean Beast spit team? They don't have to die, they don't have to get to level 10, they just have to run into range, spit and retreat for a few seconds and the damage is done. They are also designed to outrun basically every other demig
I like this idea as well, but only once the concede/self-destruct option is in place.
Yeah, I like the idea of "locking in" players, and not revealing anything until all players are locked in.
[quote who="Euandros" reply="1" id="2230284"]Until the ranking data is more accurate, and (as I'm not aware if it does or not) the system matches you based on rank/experience I believe that it could be a major detterant for people to play if they were to see the opponent's rank/experience before the match. I beleive this is a worthwhile and efficient fix in terms of team balanace and connection problems in that sense, however I was always under the opinion that since Pa
I really like this idea. It's annoying when the losing team leaves, but if you want your favor points, you need to stick around for 5 more minutes to destroy the citadel.
This would give ranged demigods an even bigger advantage than they already have.
Good idea. It's much better than having to rejoin a game.
1. The Problem Joining pantheon games can be frustrating because (+) There is nothing to do while you wait, and (++) impatient people often give up once a game has already been created, leaving an odd number of players (even before the game starts). The matchmaking system will not add people to the game, resulting in a 2v1 or 3v2. 2. A Sol
It is incredibly frustrating when trying to get a pantheon game going. Why? Because no one is patient. If one person has issues connecting, usually after about 30 seconds, someone will leave. Be patient!!! From my experience, if two people are having difficulties connecting, the proxies will kick in, but it takes more than 30 seconds. If you leave, you are leaving everyone else out to dry.
I agree everyone who is nailing the OP for "whining", that TB is fine as he is, and doesn't NEED more splash... But Wouldn't it be COOLER if it had a small radius of splash damage that did like 100-200 damage (kind of like rook's hammer). Nothing to break the game, but just a nice effect.
Spit damage is mitigated by HoT effects, but fireball is straight damage.