ok i have done a new effect for the "morrigan's spite" spell (that use the dragon breath particle), but when i put it in the game the effect is cutted after less than 1 sec the problem is that the dragon breath spawn particle indefinatly, and is stopped after like 1 sec by some variable tha i can't find, is this some hardcoded stuff ? or there is a way to mod it easily ? any help will be much appreciated ^^
Icecrown
[quote who="viper34j" reply="13" id="2732083"]Could you put up a vid of what it looked like before you modified the effect? I want to to send it to someone as a USP![/quote] here ya go :P http://www.youtube.com/watch?v=1DIRYMOcvyc
[quote who="I Intrude" reply="7" id="2731863"]Thank you for all the feedback, I have another one uploading as we speak. I hope to learn how to tie these into the game via XML, I would like to make some quests, some goodie huts, etc... The Lady in the Mist I made for a quest, if you notice the rowboat has beached next to a "hidden" door in the hedge. I was thinking of a key fetch quest or something that would unlock the door and let you claim a prize. Right no
[quote who="asteroides" reply="10" id="2731944"]Hmm its not working for me. There wasnt a mod folder in \elemental so i created one, ive got the 4 files in there, do i need to do something more?[/quote] the "mods" folder should be there, make sure you have put it in the right directory also check "enable mods" (or something like that) in the options, and remember that you need to start a new game to make the mod work hope it helped [e digicons]^_^[/e]
wow thx ^_^ i will make more if you like it :O
while trying to figure out how the cauldron work, i have made a new effect for the fireball (the original looked kinda ugly to me), maybe some of you will like it :) you can download it here : http://www.megaupload.com/?d=LE528D6I just put all the file inside the "C:\Program Files\Stardock Games\Elemental\Mods" folder <span style="f
nice work, thx ^^
i got it working perfectly by creating a whole new spell, sadly you have to start a new game for the change to take place, we need at least some kind of custom tactical battle to test the spell :/ ps i still have no idea on how to replace an existing spell effect without having bot of them starting
im also having the dual effect problem, its like the modded xml doesn't overwrite the effect in the original file and both of them are executed at the same time [e digicons]x_x[/e]
im having a lot of fun with the cauldron, is a very good and intuitive tool, and im sure we can make some realy awesome effect with tha baby :D love you stardock ^_^