tjashen

tjashen

Joined Member # 3503845
109 Posts 892 Replies 28,404 Reputation

A quick followup on uses for resources. If roadbuilding is implemented (not the auto-build roads we have now), you'd need resources to build sections of road. I'm thinking paths would not require anything (other than a machete and axe perhaps, no game resources required), but more improved roads (dirt road, gravel road, paved road) would utilize resources. Dirt roads would either use 1 clay per section, or require 2x the time and 2x the gold to build (player's option),

278 Replies 548,183 Views

One thing I've seen ZOC do is flip resources between different kingoms/empires. If an outlying resource of mine ends up in another empire or kingdom's ZOC, it becomes theirs. And vice versa if I boost my ZOC. So I think Zone Of Control is the correct terminology in this case. I actually like what's shown in the last pic. This gives you another reason to 'push' a city towards another kingdom or empire, in an attempt to push back their zone of control. Of

107 Replies 1,035,288 Views

I actually like how resources are presented in Elemental. Food, for example, come in several varieties (Apiaries, Orchards, etc.), each which provides a slightly different bonus. I wouldn't mind seeing more of this concept. Take the Lost Library for example. Perhaps that also comes in several varieties (read: sizes). Perhaps you have an ancient forge nearby, which provides a lesser bonus than the Library does. Or perhaps you've found an old wizard's tower (

278 Replies 548,183 Views

I've been pondering the movement rates in Elemental. I broke out my Warlords III game recently, to keep me busy until 1.1 arrives. In that game, units have significantly faster rates of movement (Witness the air elemental which has 36 movement, or 18 'regular' squares of movement). One of the glitches I've encountered before in Elemental (pre 1.09) is that I'd click on a city building menu, but then when I clicked 'done' I'd be stuck in 'city scale', and my units would be

0 Replies 2,821 Views

In another game from the way back machine (Outpost), factories could produce road sections, which were stored in warehouses, as long as you had space. Placing said road sections took a number of your worker population, so if you placed a whole bunch at once, you could tie up your entire population and not get any other buildings built until said sections were complete. You could also build monorails, etc. as your tech progressed. Come to think of it, since population is no

120 Replies 205,285 Views

I was thinking about what I'd like to see in Elemental r.e. attacks on cities, and this came to me. I bashed it together in Photoshop real quick so you could see what I had in mind. Essentially, the City map would be your combat map as well. Note the space between structures for your units to stand in. Of course, the scale would be zoo

0 Replies 2,592 Views

I've found said +1 essence ring using the latest patch. Thanks to you guys mentioning this a while back, I've never bothered to learn Imbue Champion, using the ring or essence potions to get the mana ball rolling on that Hero's next level up. Usually takes a couple of level bumps though to get the mana up to a 'usable' level.

12 Replies 5,350 Views

I've been pondering your post here for a bit. Yeah, I do like where the Galactic Civilizations tech trees ended up with Twilight of the Arnor. There, you had three weapons tree branches (beam, missile, mass driver), with your Galactic alignment determining which tree had the really cool uber weapon, once you built a certain galactic achievement (Temple Of Neutrality for me). I was thinking about how to implement charges, phalanxes, mongol archers, and such, and the 'horse'

1 Replies 4,220 Views

Game reloaded fine, and I played a few more hours before the next crash, which was instigated when the antivirus decided to start a full scan at the same time I was attempting a save (so not your guys's fault). The first crash was 'between game turns', but I'm sure you picked up on that with the debug.err. In my case, I've found if I shut down all other 'background' programs (antivirus, etc.), the game is stable for much longer periods, and haven't seen many crashes. I usu

12 Replies 5,932 Views

I spoke too soon. Ran a whole bunch of turns back to back, and just hit the out of memory error. Debug.err here: http://pastebin.ca/1965549 I suspect I'll be able to load an autosave and continue. If not, I'll post again. In the meantime, no worries! Also, if my debug.err is correct, apparently I haven't updated video drivers in a while (autoupdate fails again). I'll check the A

12 Replies 5,932 Views

I try to research up to Notable Locations level 2 fairly early, as that's the level which significant gold shows up. Then, levels 3 and 4 once the ruins/locations start drying up. Also, I snag heroes whenever I can, so they can go their separate ways and grab more heroes when the treasury spikes. At one point in the game I'm playing now, I had about 4000 gold banked, mostly from exploring ruins, so I researched a hero tech to get more of them to appear. Also, I

11 Replies 4,464 Views

I've noticed that my Sovereign/Heroes can wear a good number of rings and amulets, gaining bonuses from all of them at the same time. Most Sovereigns have 8 fingers and two thumbs, so from a practicality standpoint 10 rings is certainly possible (8 would be more comfortable though). Then there are toe rings... SHOULD a Sovereign or Hero be allowed as many rings as they want? Or 8 or 10 active rings? Or a lesser number? You can also pile on the amulet

24 Replies 7,505 Views

I would have LOVED to have Infernal at this point, but research on Infernal had just started. Again, the key was having the sand golem in the party for the spiders to expend their ranged attacks (entangle/poison) on. Otherwise, I'm guessing that my Sovereign would have been immobilized early. A Fire Giant would have worked just as well (and he has a ranged spell), as the spiders like targetting him, but he wasn't online yet... I had picked up a couple of items that

11 Replies 4,464 Views

In my most recent entanglement with the six spiders, I pulled this off with a mid-level bow-armed Sovereign, sand golem, familiar, and one other hero. It took a few tries though, as I only had 15 mana to work with (3 fireballs and a fire dart). I had an active fire shard at this point. I whacked off the spider with the toughest attack first (who also had entanglement - rock spider?), then the next highest attack (Black Widow) using spells. At this point spells

11 Replies 4,464 Views

Yes, entanglement can be a huge problem. I've found, though, that the 'tougher' spiders are generally more worried about the Fire Giants, golems, and such, targetting them before your sovereign. Of course, if your school of magic doesn't include summoned creatures, this can be problematic. Best defense against entanglement is missile weapons/multiple spellcasters hitting the spiders with the entanglement ability first, and a large stack of units (they can only target a cou

11 Replies 4,464 Views

In GalCivII, I definitely engage in planet spamming (i.e. colonizing any planet I can land a transport on). However, I do have to keep an eye on those border planets, as overlapping/increasing spheres of influence can cause those planets to change allegiance if left unchecked, and thus boosting influence with influence starbases becomes very important. While that dynamic is partially implemented in Elemental currently, I don't feel the same 'need' to build influence structures i

7 Replies 2,916 Views

While this isn't a big 'fix now' priority for me, I agree that enemy heroes and Sovereigns should be reading more... Also, if they are packing midnight shards, cool weapons, or what have you, it'd be nice to get some of that booty after the battle.

13 Replies 5,093 Views

Hey y'all! Now that Elemental has been available for almost two months now, I'm sure some of you have some good ideas of what you feel is 'missing' or needs to be fixed/added. In the interest of helping the Developer guys get some added feedback, what are your top five, NON-BUG RELATED , Elemental requests? <span style=

33 Replies 19,416 Views

I like the watchtower idea. Currently I don't have much use for them, so if they triggered an early warning system as well as providing the increased sight distance, that might make them more appealing to me. If they provided a minor increase to defense (say 5% increase), that'd make them even more interesting to me.

10 Replies 38,446 Views

Since this is the 1.09e memory thread, I figured I'd post that I haven't seen memory-related crashes since this patch. I am still getting the occasional 'in combat' freezeup though (quit & restart game time). Thank goodness for autosave. I regularly play on large maps with 10 opponents. I've made it past Turn 300 a couple of times now before deciding I've pretty much won and start a new game. AMD Turion 64x2, 2 gigs memory, ATI Mobility HD2600, decent fre

12 Replies 5,932 Views

I think of 1.1 as a sequel of sorts. After all, magic is changing, and we've had a lot of changes since 1.0 (not just fixes). By my logic, Stardock will be putting an 'expansion' out within 3 months of the original, just in time for Holiday shopping (assuming November for 1.1). Let's see other companies do that! With that, I guess it's time to get this out of the way: Hi, my forum name is tjashen, and I am an unabashed Stardo

20 Replies 75,003 Views

[quote who="Frogboy" reply="22" id="2803550"] Quoting tjashen, reply 21I'm still wrapping my brain around the fact that the Stardock community apparently has over 4.2 million members/customers... That includes our non-games programs. WindowBlinds alone had, at one time, a couple million users. I think sometimes people forget that games, while a big industry, have historically been small potatoes compared to the revenue non-gam

40 Replies 106,642 Views

I started a game once with NO opponents. I blitzed past the choose opponents screen, thinking I'd selected 10 opponents when in fact none had been chosen. Took me a bit to figure out I was all alone... This was circa 1.07. Dunno if the game still allows you to do this, or how the resource seeding is cirrently done - i.e. if you'd have enough resources on a solo map to make it a worthwhile exercise in tech tree exploration and trying out city building strategies.

20 Replies 7,257 Views

I'm still wrapping my brain around the fact that the Stardock community apparently has over 4.2 million members/customers...

40 Replies 106,642 Views