There are still lot of food left in the city, but growth is zero, because of "no more food". http://i.imgur.com/tjypgtU.png http://i.imgur.com/8Yy0h8P.png
szilard_fater
As I mentioned in another topic, other spells are also bugged (like Horrific Wail and Sunder).
Unfortunately there are several other spells with this problem, like Horrific Wail (d2-w2), or Sunder (the anti-elemental spell).
Shadowbolt damage tooltip is calculated with the damage increasing traits (warlock, mage specialization, weapon bonus, etc.) but the actual damage is the base damage from the spell.
It would be nice to have the master quest always available, even if that victory condition is turned off. You could simply play further after completing it.
It is very nice to be able to select from the traits at level up, but very frequently I just don't get what I am waiting for, so I have to load saved game to level up again... and again.... and again. It would be nice to have at least an option to select from more traits (if not all, from what is available).
Please make the master quest also available when this victory condition is turned off. It would be really nice to play further with the items you could get from the final battle of the quest.
Most of the enemy spouses of souverigns are kind of demi-god: they resist not only all spells, but all bow attacks as well. The only way to defeat them is a sharp sword. On the other hand when I first killed the enemy souverign, then run away, after coming back the spouse disappeared, and only the badly injured enemy souverign was there left to kill again.
Where can we report bugs? Just a short list of first findings: - same problem with bow damage as posted before - winning battles against wandering monsters gives too much money (e.g. 3 gildards listed in winning screen, but income is more than 150 gildars) - "random" maps do not generate Lost Libraries - Royalty doubles city prestige, is this intended? - Faction bonus "master archers" gives long cedar bow as well in the item shop, not only