also seen this problem. in addition, the starbase will fire at enemy ships while still building - not sure if it's just the firing animation or if it's actually dealing damage.
RabidRabbit
Akkan: the free extractors ability seems somewhat redundant since a TEC tech cuts extractor cost down to 150 each. Investing in the Akkan ability takes away potential for a decent combat cap ship, investing in the tech takes ~10 extractors before it pays for itself, and it is horribly counterproductive to invest in both. Even if the Akkan gives 1 more extractor at each level, it doesn't seem like a better choice than a Kol/Marza to start, plus colony ships (and, on medium/large
Starbase upgrades won't build in an Alloy game. The deficit spending bug seems unrelated though, since it's happened in games hosted w/o Alloy.
If you're playing Entrenchment TEC, here's a fun defense against late game AIs: TEC Starbase w/ one upgrade in Last Resort. The AI always attacks your starbase, and will always bring its full fleet to an attack... imagine a proximity mine on crack :)
related question: is there an easy way to keep a group of hoshikos near a group of LRMs (instead of rushing into attack range of enemies whenever their abilities are on cooldown)
adding on to the channel suggestions - it'd be nice to be able to tell whether someone is using Entrenchment or not (i.e. who would be able to join a game that you make)
I've been running into this situation: 1) Friend hosts a game 2) I try to join, the game crashes and kicks us both 3) Friend hosts the same game again, I join, everything is fine Seems to happen once per log-in to ICO Anyone else having this problem?