Unikraken

Unikraken

Joined Last seen Member # 3425919
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If I remember correctly, Riser38 has previously stated that Atlantis does make an appearance in the mod. They've not stated a completion date at all. Only what % they have done, which is 80% last I saw. If you want to get an idea of how far along they are look at the models they've done so far here: http://lightspeed-art.deviantart.com/gallery/25731286 I am also to understand that they need texturers, so

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Hello all, I just wanted to bring up another criticism I have. (I've also submitted this as a bug on code.google) Whatever you guys have done to the planets and stars in-game causes some serious issues. It appears you've made the stars way bigger, and so pretty much no matter what planet you've zoomed into you're still showing the star's gravity well and that is making games crawl, eating tonnes of system resources (not to even mention how terribly slow the ships fly through the star'

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Are you guys still checking http://code.google.com/p/stargate-invasion/ ? If so I've left a bug and a suggestion there. I'll throw them here too just to make sure it gets seen. Bug: Ships are not intuitively navigating around objects like they do in vanilla SOASE. When you give a ship the command to move to the other side of any object, they pretty much run into it and then slide around it slowly. Also, when you have a fleet set up and your capital is bombarding a

2,178 Replies 5,327,893 Views

I've noticed that in order for me to keep up against the Colonial AI I have to upgrade my health as fast as I can and spread out as fast as I can even if I eventually lose some planets just to have the resource flow. I play big maps against Unfair AI and usually have one fleet of 3 Basestars that are for killing Battlestars and bombarding planets, a fleet of 2 carriers to fulfill ally missions, and then I have a few solo Basestars that patrol my territories so that they can respond to invasio

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[quote who="eraser310" reply="1186" id="2670845"] They added a low strength weapons that can target SC and have a much shorter range than the main armament. what does everyone think?[/quote] Since there are 48 pages to comb through here, would you mind re-articulating your previous point for me without using abbreviations? I'm sorry, I'm not very literate in regards to SOASE shorthand and I'm very interested in this idea.

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[quote who="kyogre12" reply="1181" id="2668041"] Funny story about that... It's not oversight, I've tried for a long time. I cannot find the stupid line of text that controls that icon! As you can see I found the one for the Empire Tree icon, but not the other one, and I can't seem to find the right file. It should be an easy fix, but it isn't... I guess that wasn't really funny, was it?[/quote] Here is the reply I got on how to fix that:

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So I have a question, the icon for the basestar that replaces the model when you zoom out a little in the game is still the radiance battleship, but on the thing to the left side that shows fleets shows a custom image of the starbase. Is it more difficult to change that or was that something just missed? Is it easy to fix that? Is there anyone here that is artistically able to fix that? I realize it's a small thing but it would improve my gameplay experience immensely.

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Kyogre, I have some more ideas for you to consider: Increasing the speed of phase jumps, in the series a jump is instantaneous and I'm fairly certain that phase jump speed can be changed to at least be ridiculously fast. Next, I think that having a technology that can be researched by both parties that allow capitals to initiate a phase jump from anywhere in a grav well would be fairly nifty, I would put it in the middle to late tier for research and it would be similar to the

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So if the starbase will be the res hub, what is the repair structure going to be changed to? Also, I don't mean to say that they Res Ship is worthless or a bad idea, but I don't usually feel the buffs are strong enough to actually buy it. If the buffs were tweaked I would imagine it'd be a great addition to the fleet. I'm not sure to what degree abilities can be produced and such, but a nifty idea for the Res Hub would be to have an ability that halves production time for all

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