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[quote who="Chibiabos" reply="6" id="2013519"]Are you sure the production gets wasted? I know when it comes to research, research left over from researching your current project goes to the next research project (unfortunately, not always the one you want ... and yeah sometimes you do lose the research if its at the final end of a tech tree). I thought production would do the same, leftover going into the next ship.[/quote] On a quick glance, I think overproduction really
This happens in the F6 (Civilization Manager) screen. Whenever the "Colonies" screen is estimating completion time for upgrading projects, it is highly inaccurate. I've had to constantly go to the actual planet screen to get the proper estimate. Is this a bug, this late in development (v1.97)? Also, just when is Impulse and patch support for Ultimate Edition coming? Is it coming at all, since it was promised some time early Dec 2008?
[quote who="Loupdinour" reply="1" id="2012960"] So, does the number of turns taken to complete the game factor into the final score? Most definitly. So you must find that happy medium on buildup vs time spent. People who play a sandbox game in a certain way for very large 6-7 digit scores do this. They will check every so often to see if a win is starting to bring in less points.[/quote] Doesn't seem right. Someone (Nojfe) finished the "Rock and Hard Place"
[quote who="Loupdinour" reply="1" id="2012960"]They will check every so often to see if a win is starting to bring in less points.[/quote] How do they check? In-game?
[quote who="tetleytea" reply="1" id="1918801"]16) Metaverse scores should be based on how soon you win, and they should factor in how tough your starting position is. Take an educated guess. If you start with a Precursor Mine on your home planet, nerf the Metaverse score. Not based on how much money/influence/research/starships you have at the end, or anything any joe schmo can do after the game's basically already won. [/quote] You mean it currently isn't
I'm trying to finish each game in the shortest time possible. However, it seems that the score is computed based on the amount of material accumulated (eg, number of ships, amount of influence, etc). That would suggest I need to avoid finishing off the game quickly, and instead concentrate on building a unrealistically huge empire on a medium tournament map. So, does the number of turns taken to complete the game factor into the final score?
Wow, I discovered this thread only after buying the Ultimate Edition, which was the only edition around. The retail stores here don't carry older titles. I'll return this tomorrow. Won't be fiddling with GalCiv 2 anymore, I guess. Gosh, such issues. Going back to Sins of a Solar Empire. It's been a month since this problem was spotted, and still no resolution. I have the feeling this won't be resolved.
Under "My Games" tab in Impulse, I don't see GalCiv2. I bought the GalCiv2 Ultimate Edition from a retail store. My Sins of a Solar Empire shows up fine, though. Help? Thanks.
Antimatter stays full, and the planet's health and population gets hit by bombardment as usual.