agentx250

agentx250

Joined Member # 3365477
0 Posts 24 Replies 629 Reputation

i dont think this would be done, atleast not so that you could see the different weapons on the hard points. that would take tons of coding and probably take a bite out of the performance. though i do think they should have a way to form an Adiral fleet and from that have sub-fleets, and a special ship that looks and performs like a uber battleship though wouldnt be much bigger than a kol (or w/e)

57 Replies 88,159 Views

[quote who="Zyxpsilon" reply="7" id="2069985"]Estimate is around 20 billion years which is assumed from the Big_Bang **theory** and how the pseudo expanding nature can either implode on itself or keep going for eons. But i'm more inclined to agree with much more recent "observations & calculations" which implies multiple UniverseS rather than one if the scientific experts are serious about the strings paradoxal but unlimited distance involved. Esoteric or not, infini

141 Replies 1,075,513 Views

grab the reference data from the downloads section. cap levels are in the gameplay.constants file and the star base upgrades are set in there respected file i.e. starbase-PSI/TECH/PHASE

3 Replies 2,893 Views

ok i got my hands on the reference data and started adding SBs the only problem is when i go to build more than one in a well (non-star) it wont let me. i changed the max allowed amount in the planet files are there limits anywhere else.

0 Replies 1,916 Views

you'd have to mod the data files, which can be found in the download section, just change the number of bases allowed per planet type and put the files into ur mod directory, go in game activate and bam. though you'll have to wait for the mod enabler to get fixed i dont think it works rite (doesnt work at all for me, i tryed with my own mod)

4 Replies 14,023 Views

idk, last i heard the mod enabler didnt work rite. i'm pretty sure thats still the case since i modded some data files and through them in the mod folder tryed to play and it didnt take.

5 Replies 13,404 Views

go to control panel-> apperance and personalization -> folder options -> click the "view" tab -> select "show hiden files" -> click apply -> then ok. then go to C-> users -> (your user name) -> app data -> local -> ironclad games -> sins of a solar empire !!!!!****disclaimer*****!!!!!! I will not be liable if any files or components get messed up

4 Replies 3,339 Views

no mode like this exists to the best of my knowledge. what i can suggest though is try and find a trainer and get massive fleets and see how it works. the game was made to run good on not so currnt setups so unless u max it out on a big screen you should be able to handle quite a bit

1 Replies 2,376 Views

when you finaly get out of the house after a 9 on 1 unfair battle and find you've been declared dead by the state when you have a framed screen shot of ur favorite cap ships[e digicons]*_*[/e] when you have a uniform made custom witha macthing hat and hand made medals to show that ur an accomplished TEC admiral

337 Replies 726,961 Views

motherships, though creative, are a bad idea since balancing them would be hard and starbases would utterly become guass cannons compared to its firepower. its true, to the best of my knowledge, that the second expansion is diplomacy related. i also like the idea of pirates becoming serious threats as right now they are more or less push overs.

48 Replies 141,836 Views

this is really more a question for a member of SD or IC but are the expansions going to build on entrenchment? like, will expansion #2 have all the stuff from Entrench. and will expansion #3 have the stuff from both expansion 1&2? it would suck if each expansion didnt build upon the last if you know what i mean.

5 Replies 16,404 Views

yes thanks and congrats are in order for stardock and ironclad. this game is one if not the best game i've played (and i game A LOT). graphics are brilliant, game play is solid and even maxed out my system can play it well (though my rig isnt that weak). continue the great work guys u have a customer for life. [e digicons]\o/[/e]

36 Replies 125,704 Views

bad ppl ruin good games sins being one of them. though i havent played online (though i plan to soon at least to try it) i can say from playing other online games that spammers and childish ppl ruin the fun. and im glad that the ones in charge of sins arent like the admins of some other games *cough* battlefield 2142 *cough*. on another note i like the companies involved with this game as they take the advice of there customers unlike EA for example, and for that they make a bett

66 Replies 182,203 Views

Ok, is it just me or are you guys sick of having to restart a game after updating? i had 2 games saved (one in entrenchment and one without) and after updating i find, YET AGAIN, that i cant finish them [e digicons]XO[/e] ! with any other game i have i can pick up a save after updating and finish it, but like a murder with a good laywer my game saves keep getting off! Where is this going to end?!?!

11 Replies 23,367 Views

TEC 1 Akon 8 kols 7 Marzas Advent 10 Radiances 4 Halcyons 1 mothership 1 rapture Vasari 8 kortul devastators 1 evactuator 7 desolators all ballanced for extreme firepower based on their use

40 Replies 12,940 Views

why would u need 3 285s [e digicons]XO[/e] to play sins (or any game for that matter), sli works great as long as ur cpu can handle the added stress of sli. mine couldnt until i oc'ed (q6600) at 2.7ghz fps are almost always 60 unless theres 1k strike craft on screen with beam and cap effects all going at once[e digicons]x_x[/e] . as for d3d10 all x10 does is bite performance(for the most part) physx isnt needed as the cpu does a great job with this game. also&nbsp

6 Replies 15,993 Views