Or mines should be normally invisible, but when a scout fly into grav well you'll see all the mines but you can attack only those which are 'detected' in traditional way.
Pawelo
Correct me if i am wrong but Kortul wave guns dont play any sound when firing. Maybe it is just me or maybe it is a bug, but i dont hear any sound when Kortul fires its waves. In regular Sins wave sound on kortul works, but not on Entrenchment.
I found another bug: Vasari SB with trade ports forget its commands (like move orders) when trade ships dock to SB. And if to improve reintegration AI on skirmishers also improve it on skurwases because its usless on auto.
PHASIC TRAP LEVEL 2 still does not work...
yes this is in files, but PT on lvl2 just dont use 2nd tier file. It is still 1st lvl.
No, it is not overpowered. Phasic trap unlike other hangar ebilities use antimatter, so few light frigates and/or capital ships abilities can easily cripple them. [quote]You cant get close to them to kill anything.Its a bit rediculous.[/quote] if you use only strike craft yes, (it isn't phasing out other ships) because this ability protect from SC so... everything is possible if you know how.
Correct me if i'm wrong, but second tier of phase trap research still does not give anything to this ability.
Check forge tools files. Target filter has 1 object and it is fighter.
Sentinel's DM works only on strike crafts.
correct me if i am wrong, but now skirantra's repair cloud don't play any sound.
I didn't tested starbase phase gate on star because i dont have expansion really long, but i agree with you on this. SB gate on star dont work properly. Maruder works fine because it can target stars but stabase targets only planets, i checked it in game files. I think it is a bug but maybe devs dont want to have phase gate on star. Anyway if maruder can stabilize star then why SB cant? It should be fixed.
Maruders phase gate isn't channeling in etrenchment. Phase gates always works for me. You can jump with a fleet with maruder into enemy planet hit by kostura destroy everything and return back with maruders phase gate. it works i tested it even with two maruders or maruder + starbase
Whiskey you are wrong. Have you ever used this abilty?? shield disruption would be very effective agaist SBs because lower mitigation means more damage and 10% more phase misiles will bypass shield. You dont have to worry about subverters live because this ability is not channeling... you can retreat subverter if you want. if you dont belive, you probably have the game and you can check it out.
[quote]It damages shields directly[/quote] its not damaging shields, it lowers mitigation and increases effieciency of phase missiles. it act like a weaker version of designate target then why it cant target starbases? they have shields too. [quote]no, Subverter's shield disruption ability is supposed to disrupt shields[/quote] as i said starbases have shields and buidings under shield bestowal also have shields to disrupt.
Disrupt shields ability on subverter can't target starbases or buildings with shields. Maybe this is not a bug but TEC designate target can target them so subverter abiliti should also target it.
it is channeling and it deals about 1600 damage (200/s for 8sec) and repairs 6x188 (188 per 1,5 sec)health but that is not the point. It deals damage to shields when they are active but it should bypass shields, because it is deconstructing hull and take it for repair.
Disintegration ability on Vulkoras damage shields and hull, but it should damage only hull because it's deconstructing targeted ship's hull.
Hello, Phasic trap has two levels in research. First gives the ability to hangars, but researching second level of it does nothing to this ability. Correct me if i'm wrong, but i didn't noticed anything, even in game files.
i think it should, because it disables all abilities, then those activated also should be interrupted
Hello, i find out that these abilities have wrong sounds effects: Skirantra's repair cloud: soundID "EFFECT_SHIPCRIPPLE_LOOP" and should be soundID "Effect_NanoHullRepair_Loop" Serevun nano armour: soundID "EFFECT_EMPBLAST" should be soundID "Effect_ReactiveNaniteArmour" and dunov's EMP blast has no sound and should have current nano armour effect. Also Dunovs magnetize does not disable chanelling abilities such missile barrage. And orange skybo
Hello, Embargo ability on Sova Carrier does not work properly on 2nd and 3rd level - it does not stop cargo ships from leaving gravity well, becaused max target count on these levels are 0 not -1. Now: maxTargetCount Level:0 -1.000000 Level:1 0.000000 Level:2 0.000000 Should be: maxTargetCount Level:0 -1.000000 Level:1 -1.000000<br
Hello, this is what i would like to see in next expansion: - Improved trade agreement - not only makes trade route longer (normal TA) but also gives half of trade income of another player. - Export/import of resources to other players - for example 1metal/sec for 3 credits/sec and two versions of it: limited - will export/import resources for a brief of time but if revoked earlier player who breaks contract must pay penalty to other player, unlimited - no penalty and n