Pawelo

Pawelo

Joined Member # 3357984
0 Posts 0 Replies 4,968 Reputation

No, it is not overpowered. Phasic trap unlike other hangar ebilities use antimatter, so few light frigates and/or capital ships abilities can easily cripple them. [quote]You cant get close to them to kill anything.Its a bit rediculous.[/quote] if you use only strike craft yes, (it isn't phasing out other ships) because this ability protect from SC so... everything is possible if you know how.

10 Replies 21,583 Views

I didn't tested starbase phase gate on star because i dont have expansion really long, but i agree with you on this. SB gate on star dont work properly. Maruder works fine because it can target stars but stabase targets only planets, i checked it in game files. I think it is a bug but maybe devs dont want to have phase gate on star. Anyway if maruder can stabilize star then why SB cant? It should be fixed.

25 Replies 37,347 Views

Whiskey you are wrong. Have you ever used this abilty?? shield disruption would be very effective agaist SBs because lower mitigation means more damage and 10% more phase misiles will bypass shield. You dont have to worry about subverters live because this ability is not channeling... you can retreat subverter if you want. if you dont belive, you probably have the game and you can check it out.

19 Replies 55,952 Views

[quote]It damages shields directly[/quote] its not damaging shields, it lowers mitigation and increases effieciency of phase missiles. it act like a weaker version of designate target then why it cant target starbases? they have shields too. [quote]no, Subverter's shield disruption ability is supposed to disrupt shields[/quote] as i said starbases have shields and buidings under shield bestowal also have shields to disrupt.

19 Replies 55,952 Views

Disrupt shields ability on subverter can't target starbases or buildings with shields. Maybe this is not a bug but TEC designate target can target them so subverter abiliti should also target it.

19 Replies 55,952 Views

it is channeling and it deals about 1600 damage (200/s for 8sec) and repairs 6x188 (188 per 1,5 sec)health but that is not the point. It deals damage to shields when they are active but it should bypass shields, because it is deconstructing hull and take it for repair.

10 Replies 3,900 Views

Disintegration ability on Vulkoras damage shields and hull, but it should damage only hull because it's deconstructing targeted ship's hull.

10 Replies 3,900 Views

Hello, Phasic trap has two levels in research. First gives the ability to hangars, but researching second level of it does nothing to this ability. Correct me if i'm wrong, but i didn't noticed anything, even in game files.

2 Replies 19,893 Views

Hello, i find out that these abilities have wrong sounds effects: Skirantra's repair cloud: soundID "EFFECT_SHIPCRIPPLE_LOOP" and should be soundID "Effect_NanoHullRepair_Loop" Serevun nano armour: soundID "EFFECT_EMPBLAST" should be soundID "Effect_ReactiveNaniteArmour" and dunov's EMP blast has no sound and should have current nano armour effect. Also Dunovs magnetize does not disable chanelling abilities such missile barrage. And orange skybo

4 Replies 2,607 Views

Hello, Embargo ability on Sova Carrier does not work properly on 2nd and 3rd level - it does not stop cargo ships from leaving gravity well, becaused max target count on these levels are 0 not -1. Now: maxTargetCount Level:0 -1.000000 Level:1 0.000000 Level:2 0.000000 Should be: maxTargetCount Level:0 -1.000000 Level:1 -1.000000<br

1 Replies 16,532 Views

Hello, this is what i would like to see in next expansion: - Improved trade agreement - not only makes trade route longer (normal TA) but also gives half of trade income of another player. - Export/import of resources to other players - for example 1metal/sec for 3 credits/sec and two versions of it: limited - will export/import resources for a brief of time but if revoked earlier player who breaks contract must pay penalty to other player, unlimited - no penalty and n

265 Replies 818,786 Views