ViViDGear

ViViDGear

Joined Member # 3337649
0 Posts 1 Replies 361 Reputation

[quote]I think this system could be expanded to further exploit a newbie's love for the carrot on the stick. [/quote] You name it! You could implement a harsh 20% Favor loss if you quit any started multiplayer game! That would encourage even noobs to stay ingame and would make it less problematic if you really need to go away etc. since leavers would be quite rare

5 Replies 1,483 Views

[quote]I understand many Dota player's concerns for creep kill gold etc, but from the perspective of gameplay, if you kill twice as many more creeps as the enemy Demigod, then you should be dominating the map. It isn't always about gold reward, pushing their base is a reward for mass creep killing.[/quote] I agree to this, in theorie! But you miss a valuable point: The reward for pushing better comes very late-> winning the game. Beside winning the ga

15 Replies 2,763 Views

Upgrades? YES PLZ Long recipes so knowing them all is a lot of memorizing work? HELL NO And I agree to Arisal : [quote]think there is definitly a good middle ground but would like to see the Dota concepts upgraded like the inventory system.[/quote] [quote]Here is a thread so

40 Replies 5,266 Views

In my opinion Regulus is the worst demigod. So there is a difference in our opinion :D And I would stop playing any generals or even demigod if the generals minions would be so overloaded that it plays like a chen from dota... I mean sure it would be nice if your minions could do something else than doing damage... but pressing tab + skillhotkey for every minion (chen plays like that) is no improvemt over minions which do everything with one attack

14 Replies 2,858 Views

I heavily disagree to following points of you: [quote] Maps: - Maps are too open. Need more narrow areas for experienced players to take advantage of. - Would be nice to see some elevation that add small accuracy modifiers to creeps and payers. - Add secret flags that are hidden in the fog away from creep paths. Creeps: - Need fewer creeps at the start of the game. - Creeps should defend their

16 Replies 55,490 Views

Hi Beta 2 Players! Do you know if the shoulderupgrads of rook have fixed damage or if the damage increases with your lvl or +dmg items? And are his pulled towers considered "real towers" => are the citadel upgrades improving them?

4 Replies 3,755 Views

The most interesting question: Do the creep upgrades influence the generals minions?

18 Replies 8,590 Views

My search function doesnt yields any answers so: Whichs item stats stack? All? E.g. Lifeleech, dodge, chance to xxx And if it stacks: - Stacks dodge additive or multiplikative? - Can more than one % chance to xxx effect proc at once? - Stacks the chance to swipe additive or multiplikative? And more common: How works armor?

4 Replies 3,889 Views

To the opnening poster: YES 4 abillitys to "choose" from are too little. Especially for Assasins. For Generals 4 active skills could be enough. I hope character deepness/variousity will be in the focus after Beta 2 release [quote]Do it like Titan Quest: Square for actives and Circles for passives. Or the other way around if you want [/quote] Simple, clear, useful => Agreed aswell :P

74 Replies 156,465 Views

Hoi! I preordered today (26.09.) and want to know if I will still be able to get into Beta 1. The Faq says: " When is the cut-off for Beta 1 access? We will accept preorders into Beta 1 for at least one week after beta starts. So if you haven't preordered yet, you have some time still to order and get into the beta (assuming we don't hit our tester limit first)." I preordered 3 weeks later. Too late? If i

5 Replies 4,443 Views