Kyro could you possibly use a different background, or make the background a bit darker? At least on my computer the white text melds right in with the clouds. Not a big deal.
Jebobek
I agree on both fronts. Also, I feel that there needs to be more hammer-involved animations. As of now you only see him use it if you invest in that specific ability (ok so most people use the hammer smash but what if its not useful come release?) Otherwise he's just holds it to his side and slaps units around. Maybe when he crits he'd swing the hammer instead? Sort of like the the different grunting sound effect you'll hear in WoW when you're about to land a critical..&nb
Hey, I'm all about the toggle ability, making the UI customizeable to what helps the player. I'm all for toggling gold gain icons on/off.
I'm a little torn between making Demigods more obvious through color-coded auras/size, or keeping them the way they are. As you said, Aspartem, Regulus works nicely because he can hide within the mob and snipe and folks. If they ever do make him more obvious I'm hoping that they give him a good stealth ability. No, he does not have to be invisible and move around, but maybe if he can be invisible if he stands in one position. It all depends on whether or not they buff his defenses.
No seriously, when I posted this, I could not find threads on optionally emphasizing player color to enhance the UI. I'm simply giving feedback on what I saw on the current beta. I'm sorry the thread is not original enough for you to contructively post on, but could you redirect us to threads previously talking about the issue?
Thanks for linking the threads so I can learn more about the discussion.
I would not mind a little color shimmer or a color glow on the floor instead of the flags, as long as you can distinguish between one player and another. I'm indifferent about minimaps, you can have it if you want it.
Well thats fine if we determine friend/foe primarily through black vs. white color schemes. In this case I would like a way to tell one black enemey Rook from another without having to mouse-hover over everything. A minimap is a step in the right direction, but as you saw in WC3 they made the dots for heroes huge so when they're right next to each other the colors merge and it makes it difficult to tell the difference. Another disadvantage is having to look down on the minimap th
This slightly has to do with interface but is mostly gameply. I suggest that the demigods(and the minions we see in the future) have better coloration on their body so we know what player it belongs too. This will be more important in the 5v5 matches when the fighting is intense and the other team has, say, three rooks. By having distinct colors we can remember what color means what specialization, and we don't have to spend time highlighting that demigod to see the user name. "O