Bhaal

Bhaal

Joined Member # 3311030
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[quote who="Istari" reply="18" id="2226237"] so your saying the only people that can play this game are people with GREAT internet connections? Broadband is generally considered to be 256 kilobit or better. 256kilobit in 2009 is not "great". It's the minimum. The person making this post has 130 kilobits but wants to connect to 6 people online. Someone could argue that the game shouldn't "need" 160 kilobits to have a 6 person game but they could

28 Replies 15,683 Views

[quote who="TheCoroner" reply="8" id="2225431"] Quoting transitive, reply 6that really is a horrendously bad upload speed. its hard to get a reasonable game going with less than about 0.5 Mbps upload. so your saying the only people that can play this game are people with GREAT internet connections? Why should this game be one of the only online multiplayer games that require this. Honestly more than half of the people that play online dont really have that great connecti

28 Replies 15,683 Views

[quote who="Istari" reply="17" id="2224502"] OP is correct, it doesn't matter who made the game or what not... The OP's premise is flawed IMO. Demigod has been out for about a month. Not almost 2 months. The single player part of Demigod works fine. Nearly everyone at this point can play multiplayer fine. Since last week, when Stardock replaced the existing connectivity code with code that we developed ourselves the change, I think most would agree

66 Replies 155,381 Views

[quote who="Talsworthy" reply="17" id="2224070"]http://www.xfire.com/games/demigod/Demigod/ Facts speak for themeselves, game is seeing a very nice resurgence now a lot of the bugs have been squashed and the 50% off code is helping nicely[/quote] THe game was just released in Europe. Thats why there are so many new players. Wait one month and you will see the numbers decreasing.

22 Replies 8,247 Views

[quote who="Protocept00" reply="18" id="2223817"] Quoting Shock0311, reply 5Send an email over to stardock asking for a refund. You'll probably only get 75% of the purchase price back but it's better than nothing. I'm waiting for a response back from mine I sent in a few days ago. Couldn't agree more with what you said in this thread. I'm pretty annoyed at stardock releasing the game in such a state. My first stardock game and my last stardock game. This is not a S

66 Replies 155,381 Views

I have people in my clan who have slow upload speeds. With 210kbit/s upload speed they cant even play a 3v3. 2v3 works fine, but 6 player in total hits their bandiwidth limit and ping spiking starts. So saying that 20K is enough for 5v5 is not true. 20K will not work. I want to see someone who has 300kbit/s upload speed and if he can play a 5v5. I dont think he will be able without ping spiking. You have to remember, that on

87 Replies 179,515 Views

[quote who="Jaradakar" reply="14" id="2205488"] Quoting Insanetitan, reply 7I don't think this idea is as bad as people are saying it is. On weekdays, I only have about an hour of free time for games. Having a game scheduled instead of having to wait for a game would be an advantage. Also keep in mind that the "resources" that would be put on this (stardock) would probably be different than the reseourses use to add features to the game (GPG). Assuming d

51 Replies 151,795 Views

Hi, In supcom we have this problem a lot... you have to wait some time until the game is full and when its full some people are browsing the web etc.. and you cant tell them the game is ready to start. So what I suggest for Demigod is implementing a ring button for the host, so he can tell/notice people that the game is ready to start and they have to ready up. Because in a big game you have to wai

6 Replies 1,338 Views