smeagolheart

smeagolheart

Joined Member # 3230461
11 Posts 516 Replies 5,886 Reputation

[quote who="UnleashedElf" reply="2" id="3449353"] Thanks for the mod, Primal. Is there any way we could get the devs to include this in the main game? [/quote] best to integrate the fix to the bug into the main game.

6 Replies 10,006 Views

[quote who="Frogboy" reply="92" id="3447653"] Quoting Sunray242, reply 84 Tactical terrain: Swamp tiles to limit your movement and defense, wooden areas to reduce damage from ranged attacks, arrows that can be stopped by obstacles that are in the line of sight, hills (height that give a +1 attack bonus to damage), catapults that will destroy fortified tiles and so on... I want this and more. There are two additional things I requested that would simply

201 Replies 1,149,474 Views

[quote who="UnleashedElf" reply="12" id="3446546"] Quoting abob101, reply 11 Quoting DsRaider, reply 9Does the AI even build them? I don't think I have ever seen them. I've definitely seen the AI fielding henchmen, although possibly it was with FE rather than LH... not 100% sure my memory not so good. Anybody else confirm or deny this one? [/quote] I deny to confirm this.

13 Replies 15,133 Views

I think they should be abolished since they are immortal. Only champions and sovereigns should be immortal not trained troops. If not abolished then once they are killed they should stay dead at least.

13 Replies 15,133 Views

The difference between henchmen and juggernauts is that juggernauts can be killed no? Henchmen just regenerate with injury like champions don't they?

13 Replies 15,133 Views

[quote who="Primal_Savage" reply="42" id="3444368"] Quoting abob101, reply 41 Would also like to see trading of cities... maybe even magic items I'll say I kinda like the research points trading but that being said, +1 to trading cities/items[/quote] What about when you defeat a guy in battle you get his items at well and vice versa, if you lose in battle, you lose your items to a guy as well. </

206 Replies 505,617 Views

[quote who="Primal_Savage" reply="13" id="3440923"] Quoting smeagolheart, reply 12 Seriously what? That it's important to me that the devs address this? Yes. Or that it's been reported for several versions and not fixed? Yes this is seriously true as well. Are you willing to use mods to fix this important issue of yours?[/quote] I realize your mod will fix the problem, however, an official fix

16 Replies 34,628 Views

[quote who="Primal_Savage" reply="8" id="3436922"] Quoting smeagolheart, reply 7 This is very important to me as well... Seriously?[/quote] Seriously what? That it's important to me that the devs address this? Yes. Or that it's been reported for several versions and not fixed? Yes this is seriously true as well.

16 Replies 34,628 Views

[quote who="Hawawaa" reply="78" id="3440035"] Season 4 Foreshadowing- http://www.youtube.com/watch?v=J5iS3tULXMQ Enjoy! [/quote] Without spoiler's, it looks like we're going to see some more weddings this year.

103 Replies 450,742 Views

[quote who="Glazunov1" reply="11" id="3439559"] Quoting GFireflyE, reply 10 Reply #71 here: https://forums.elementalgame.com/451631/page/3 It seems SD is interested in going as high as 2.0! Therefore, 1.6 appears highly probable. That would be excellent news. I think the questions are, what priority is LH getting? And how many resources are being devoted to it? But I suspect we'll find

39 Replies 118,811 Views

This is very important to me as well. The last patch notes said that this was addressed and fixed but it seems like it is still not functioning correctly. Maybe next patch, but then again this has been reported since like 1.02 or earlier...

16 Replies 34,628 Views

[quote who="Borg999" reply="9" id="3435221"] Here's one related to pathfinding I'd like to see fixed: Scouts and other units set to explore mode should automatically avoid monsters instead of walking right into them. If the unit can't get around a monster, it should stop, and the player should be alerted. [/quote] And that's why I never automate scout my units unless I want them to go away, they will get

21 Replies 11,727 Views

[quote who="Major Stress" reply="49" id="3426611"] I know Disney did not make the prequels. That doesnt change the fact that they seem very umm.. Disney. Perhaps he made behind the scenes plans with Disney during production of EP 1 (Yea yea i know.. Let the conspiracy theory's begin)[/quote] umm. The Avengers movie is okay made under Disney owned Marvel. I don't consider the prequels "Disney" in any way. Seemed to me to b

130 Replies 645,831 Views

not so excited about the steampunk additions. I don't remember steampunk in shadow magic.

9 Replies 44,834 Views