you could... um ... take over the base you know it just like a neutral colony
firath
ah~ it seems that nobody really has any ideas i mean as far as i know your vasari stargy is credible and advents are pretty well off with vertigo and push but what about tec i really never play tec cuz the advents motherships 20%-60% cost reduction to planet upgrades is just too usefull but alot of people do play tec so i wonder what they can do or rather i know tec has flak burst and magnetisim but do those help much
i dunno bout the others but the halycon is still great in my opinion
i think its best if some units are moar OP in certian situation that makes it so that players can find what works and works best for them making it so that things are intresting however it should be limited or harder to accoplish atleast otherwise you still get people all doing the same thing again
[quote who="Blair Fraser" reply="22" id="2068543"]You need to delete all maps in C:\Documents and Settings\username\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Galaxy or C:\Users\username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Galaxy [/quote] im not finding those paths ok i found one of them... so does this mean that all old custom galaxies dont work with the new version?
well i think that the anti matter thing could be fixed but other than that i think its best to try to work with what we have to try to counter the current balancing i know its a lot easyer to complain and ask for nerfs but how bout just trying to come up with a stratagy i for one find that having 20 or so advent DVs in a fleet set to tight formation while also having one or 2 halycons pushing helps alot
still tho the fifth advant caps vertigo is pretty useful ...untill you relise that bombers cant have a miss chance
meh i like to beable to relax while i work on my economy then crush my enemys with my almost 500 cps income well i guess its mostly because i like turn based games moar mostly except for the fact that they go too slowly damn i wosh there was a buy planet/empire option it would be so much moar conveniant of course that could ownly work on bots but...
well it is my late game fleet but io make a map that allows you to avoid others until later in the game anyways tho it usually becomes to muchof a pain to hunt everyone down so my games usually end with deliverance spamming (well actually they usually end with lots of minidumps) after eating up all my supply i usually have 2 fleets fleet one with 1 of each cap plus 15 LF, 10 DV, 5 Guardians, 10 LRF and 5 seige: for colonizing uncolonized planets takeing pirate ba
aw come on i know its easyer to complain of call for changes and/or nerfs but how bout just trying to come up with statagies or at least some minor countermesures
meh i find that the advent defense vessal works just fine... i usually have 30-40 in my fleet with all formations tight with that most of any squad that flies to close to my ships get knocked down pretty quickly...well thats after the defense vessals recive the cooldown buff from my halycons and the SCs get debuffed by the fifth cap with the weird name oh question: are you refering to just the tec flak friget or anti-sc frigets in general
well id like that to i usually make something like that with the base map designer with like 10 stars...five of which are medium sized with 2 players and the other five being of varios sizes and settings...but its a pain to put together and i dont feel like doing it again
ah yeah me too that was annoying nao i have to go remake my maps..btw they really need to make a copy star function in the map designer
since there are so many complaints about carrier spam why not just have a thread for different stratagies against them. i mean when im stuck on a puzzle i Zelda or the Tales of games i can always find the answers on the net somewhere so why not with this...besides if enough good stratagies turn up the carrier spam would become obsulete anyways well anyways since i cant micro manage very well i usually have my one fleet that contains 11 caps and prolly 80% of my supply that does m
[quote quoting="post"]However, to get carriers to combat lrm frigs, you now have to drop labs and tech up. [/quote] but for advent atleast isnt the long range friget a tier up from the carrier
[quote quoting="post"]and can heal their fleet while staying unharmed themselves, [/quote] huh?
works fine for me
i know what the should change: they should make it so that my 400 planet random map works with my AMD 6400 dual core and my 4 gigs of ram instead of messing with balance and such since the balance doesnt matter if the game minidumps all the time
not finding it could just be that the search function sucks tho
um me and my 30-40 defense vessals + 3-4 halycons using push find that the enemy strikecraft do tend to drop like flies... but i usually play against bots so...
um... try clearing all old saves...that worked for problems with the expansion at least for the last version
question: everyone here uses the fleet option to keep anti-SC frigets close to their caps and are still finding it ineffective right?
the base mapdesigner needs a clone star option im sick of having to go thro and set up the same star over and over when i want stars with the same settings
um i mostly play single so most problems dont apply to me but are the defense vessles really that bad? i mustly just spam advent defense vessals and illumys cus they multi target and do a decent job against frigets and crusers as well but that usually takes care of most SC granted i play large fleets so i have like 30-40 DV in my...well one fleet since i dont micro manage very well but still... the SC arnt really a problem and its rather annoying trying to spam carriers when they
give them moar SC since as they are right nao the amount of SC the have isnt much higher than the other caps