I stand corrected on the "no telling your guys who to attack" bit. You can order them to attack certain classes of units (infantry, archery, cavalry) or enemies at a certain distance (closest, rearmost). Still, grunts can only be given a single order. They're locked into their targeting for the whole battle, unless they were ordered to attack a specific unit class and that class gets completely wiped out. It's only the leaders of your armies that get 5 scripts. And of course, you have
Lavitage
Dominions 3 kinda sucks, at least if you're into singleplayer, and I hate multiplayer 4x gaming so I couldn't tell you how that is. There's a big wealth of different civs, all with a large variety of tools at their disposal, but they all go to one end: conquering everyone else. No builder victory conditions in D3. So to make that formula work, you need good combat. D3 doesn't have good combat. Battles between armies play out automatically, in battles where every unit is displayed on a
It's too early to say whether or not this is a good idea because we don't know how hard it is to kill an avatar All I can say for sure is that the whole "OOPS THE RNG DECIDED THAT THE MOOK WHO ATTACKED YOUR AVATAR WITH 1% ODDS OF SUCCESS GETS TO WIN TODAY, HOW ABOUT THAT" thing won't be a concern in tactical battles where you control everything your side does. If you have your avatar pick a fight with an enemy he seriously outclasses and you control the battle yourself, you'll win 100
Will it be possible to upgrade the equipment of units? Say I make a unit that takes a while to train, and he has crappy bronze equipment because I don't have anything better to outfit him with. He beats some people up and gains experience from it. Then, I get a new metal, or a new kind of mount, or both, something like that. Will I be able to keep him useful by giving him these new toys? This is important because it sounds like it will be hard to slap together an emergency def