Olikut

Olikut

Joined Member # 3157168
9 Posts 29 Replies 456 Reputation

I know at least 1 person that isn't OK with this: Just in case it isn't entirely obvious I built a hut right in the middle of his Inn (the Inn isn't excluded from build-able areas). I should have build a palace instead. Although if graveyard was an option, that would have been a nice touch.

1 Replies 1,178 Views

The infocards don't make it obvious what my income is from trading, where the caravan hails from (although I think the white text was trying to tell me where it was from in the non-trading case), or where the caravan is going to vs. coming from: <img src="http://content.screencast.com/users/Olikut/folders/Jing/media/9fba1aaa-672e-410f-b7ac-acb

8 Replies 32,565 Views

If I mouse over a caravan to see its infocard and immediately mouse over another caravan to see its infocard, the 2nd caravan's infocard will be a clone of the first's. However, if I mouse over another item (like a city) before I mouse over the 2nd caravan, the 2nd caravan's infocard will show correctly.

0 Replies 922 Views

update on my part: the hang isn't caused by choosing quarries. If it helps figure out where the hang is occurring in the end turn/begin turn scripts, my units are showing as refreshed (have their full moves) on the empire tree by the time I get here. I doubt that will help much if you already know it is hanging after the new tech select though.

5 Replies 2,178 Views

The pick it multiple times option is normal for certain techs - the warfare tree has at least two of them (refined training and advanced tracking), and the civ tree has refined housing in addition to the one you mentioned. But I didn't notice that it didn't work. I'll try to corroborate.

9 Replies 1,151 Views

Ditto here on the hanging action. For me it happens AFTER I end the turn and the next turn begins. For example my latest hang was after the research discovery popped-up and allowed me to select the tech I want, but hung after selecting 'continue' (I picked quarries btw). I've had the game hang on other instances as well, but I haven't discovered a repeatability trigger.

5 Replies 2,178 Views

Ya. Adventurer ftw. So much easier to catch other NPCs (for hire), avoid creeps, scout town locations, etc. Just don't pick up one of those damn noblechildren yourself. Get the cripple to escort them.

9 Replies 1,950 Views

I've manage to find a repeatable crash when I attempt to establish a trade route using a caravan with a particularly odd 'birth'. In the image below, I trained the caravan in the northern city, and when I commanded it to leave the city, heading to the southern city to establish the trade route, it jumped the mountains. When I attempt to create the trade route with the caravan, the game will crash at the end of the turn.<img src="http://content.screencast.com/users/Olikut/folders/J

1 Replies 1,192 Views

I'll tag along on this thread to corroborate what the OP was seeing, + one extra AI issue: a lvl 2 Capitar town (I haven't conquered it yet) with what looks to be 4 workshops and 4 studys. It also built 1 more garden than it needed to build the hut that takes it to lvl 2.

5 Replies 1,188 Views