it doesn't really cancel move order, it converts your move order into an attack order. But yah it definitely should not mess with your last order at all if it an instant cast item.
TheBigOne
If you neutralize your opponents flag he loses 15% of his max health so if he had only 16% current hp left he is on 1% of his max hp then. If you cap the flag yourself you get 15% more max hp and 15% of the new max hp is added to your current hp (pretty sure it works exactly like this at least) So capping the flag while there is some fights going on the map totally changes their outcome. The real actual change in winning chances is way too complicated to calculate as y
is a hp flag really better than a mana flag? I think it depends a lot on your and your enemies team and the skill and item build you do. Imagine a situation where you are sedna have the +15% flag and are on 3000 hp, so +15% gives you 450 hp and just lets assume that you have not enough mana to cast heal in a situation where it would have been very useful, while with the mana flag you would have been able to. The HP flag is a passive bonus which is always useful but can't be used to help allie
-1 I believe in games without big UIs. I wouldn't really mind if it added though, if the majority likes it (remember the forum posters are clearly a totally non-representative subset of the total gamer population who absolutely prefers clean UIs :D)
I think there was a thread about how you can change the textures of a Demigod somewhere in these forums. If I recall correctly it even worked online but I am not totally sure. So you could just change the colors of the problematic Demigods to something which can be seen more easily for you. (I'll post the link once I find it). http://forums.demigodthegame.com/355141/page/1/ (not sure if it works online or not but if you play single player or LAN it definitely wo
misfortune you missed the sarcasm ;)
favour item balance is just horrible, a erebus or oak with horn of battle can just walk over all your towers with no way of killing the minions, and its not the only badly balanced favour item. Favour Items where never really balanced because you were stuck at 150 favour points for 85% of the beta. Moreover back then minions sucked so hard that all the now insane general favour items weren't that insanely good as they are now.
the time before it goes away is 30 seconds (was 60 in beta)
I like what I have seen so far. If the Economy Management isn't as tedious as it was in SupCom 1 it will be a lot more fun.
back in the early betas you could destroy mines, it was no fun ... Fireball can't be destroyed either, nor can any other skill. with Mines you even have the possibility to sweep them with minions.
I almost exclusively play QoT and I am inclined to say she is OP :P .Well at least she definitely is on par with the others and useful in combination with almost all other Demigods - something which can't be said about all Demigods.
you can destroy the mines using minions. snipe doesn't do that much damage, Regulus can't heal himself, he has no stun, no interrupt (except for that useless level 15 skill), he is low on hp. his auto weapon range is still lower than the casting range of nearly all spells etc... Its true that Regulus is relatively easy to play, similar to Unclean Beast. If you play vs better players 1 mistake means you die as Regulus though, he can't get out of problemat
I wrote that this is the QoT stats - those are obviously flawed, if you skim through the pages they are obviously totally wrong, like all Demigod-specific rankings. Now the thing is how can we trust any stats if there are a few clearly totally wrong. There is no reliable way to separate correct working from incorrect working ones, especially because they don't reveal the xp calculations for some silly reasons.
AZ is probably right :P it seems to work for skirmish though - but it makes no sense that you start with 1000 xp and have like 750 when you have 17-0 stats as QoT in the Queen of thorn Demigod ranking : http://pantheon.demigodthegame.com/rankings/demigod/6/player/10798/
you don't see games running AND game lobbies where every open slot is already taken.
the lobby doesn't show full games (non started), it makes sense but its psychologically not very smart.
if you allow quitting in the first 3 minutes of a match you allow people to dodge good opponents to get to the top of the rankings. If you already implement a concede vote, I could imagine it wouldn't be that much work to also implement a mutual game abort/draw where the majority of both teams have to agree.
its old, but should be fixed nonetheless
towers don't repawn, however new towers spawn, depending on map, when a certain war rank is reached. Just as Forts spawn when you get to war rank 6.
thanks for spoiler in title...
Tiduz, you should join #demigod-live on irc.stardock.com and then we see if you are really so good that you can teach us some skills ;)
It would be 1 in 2000th if the random number generator was working perfectly.
I use a KTEC-6500 (costs around 15 to 20 euro only but is hard to get). I love small, very light mice with no fluff. Only backdraw of this mouse is the not so good mousewheel but I got used to it. Generally if you play a lot of RTS you should get a small and light mouse - how small depends on your hand size of course. My brother uses the Logitech G1 which is a really nice mouse too. Just as a sidenote, most korean starcraft progamers use the logitech optical mini nowadays. Most import
I like zikkurat (despite being a 5vs5 map its really good in 3vs3 already) and Cataract most.
30 gold is what you get for capping a flag if I remember the numbers right