Fog of war will be definitely in, Scathis already said that we will be very pleased with the fow implementation in demigod - nothing is known about line of sight so far though. Putting obstacles on maps shouldnt be a problem either. One of the main advantage over Dota is that Demigod will have different maps so we most likely get alot of diversity and even if the stock maps aren't that awesome, there can always be community build custom maps - they haven't confirmed yet if the game ships ini
TheBigOne
Insanetitan, in WC3 you had to build farms and had additional upkeep (you got less money if you have more than a certain amount of units (70% if more than 50supply and 40% if more than 80 supply). Maybe upkeep without farms and not with just 3 steps would be interesting but warcrafts implemention is just fail.
I hate hard-caps, imo its just an excuse of lazy balance guys to prevent the game to become a spamfest, why not balance the game so that building only 1 or 2 types will result in a loss vs a balanced army? Starcraft has a 200 pop cap btw and as units consume different amount of control, it isn't just because of the technical aspect (unlike it is&nbs
my bet would be that the beta starts together with Phase 2 of Impulse in mid-august which adds a matchmaking system to Impulse.
Random Heroes, Random Maps, Random Teams, Random Rules, Random everything. You may ask "why?" now, here is the totally random answer : it's fun , see below. We need an incentive to use Random Heroes , be it just that the opponent doesnt know what hero you have (like in Starcraft/Warcraft with the Races) or that you get a small bonus like a bit extra money as in Dota or even just special awards for playing random (which supcom failed to have). Whats so co
it was euro cup and if had known germany loses I would have picked the dota game :/
Odit do you mean that different units have different speeds (that will be a clear yes , everything other would be more than silly), or that one unit can move at different speeds ( I would guess that it is possible to have formation move of different unit types so they can match up speed to the slowest) Odit, I don't know if you have played supreme commander but if you did you should know that already there turning speeds, acceleration (especially in the original supcom), turret rotation
wow you just answered a question Scathis never wanted to answer :-) I don't mind it being flat if there are other elements which increase the depth and differences between maps. So a real 3d-Heightmap with slopes isn't possible but what about different heightlevels as in that image (can't find the right words in english so I made a picture^^): [IMG]http://img95.imageshack.us/img95/1858/demimappw3.png[/IMG] The different levels would be accessible by
interesting read, btw I do think that Kings are always male. (unlike popes)
[quote]We'll shoot for the same time next week for another round--hopefully with better advance notice we can get a full game.[/quote] I don't like this sentence as it implies they beta won't start this week unless kryo is some kind of cruel sadist and is tricking me
skill level or equipment staying between matches is just a bad idea if you want a fair and even playing field - at least if is for multiplayer, in singleplayer its perfectly fine. Demigod isn't a RPG after all.
we've been on azeroth (east) last night, so I guess we'll be there again
not being a impulse guru (only installed it yesterday) I would say "jein" (knowing that you are german :P). you can buy stuff via impulse but will be also their multiplayer client (which intends to use advanced NAT negotiation to reduce connection issues which is great news), doesn't use annoying DRM methods and allows you to manage games/applications you didn't buy via impulse (and if they cooperate with stardock you can even install/patch software you didn't buy via impulse originally
we need a meeting point then, I suggest "op Demigod" at the Azeroth Server (US East) you might want to get the map before at (ingame download of such big maps can be quite slow and sometimes totally stop in wc3) http://www.getdota.com/ (get both the latest and the stable version, just to be sure)
I'll be there as well as long as it isn't after 1 am GMT.
I have no idea why it should be halo style (I don't even know how it is in halo), but I can assure you that there will be a good skill based ranking system, maybe Elo-rating like in supreme commander. Elo however, while being very accurate in measuring skill, has the motivational problem for more casual gamers that you start with an average rating and lose as much points as you win vs an equal rated opponent from the first game on, while almost everyone can climb to level 20 or 25 in warcraft II
You level up in Demigod and you start every game with level 1 again (I doubt you will start with level 0 :P) The only thing which remains from game to game are solely of aesthetical nature : your Achievements (like being Top 100 in ladder or having won 100 ranked games or whatever the achievements will be) will be visible as non-gameplay-affecting monuments (maybe they will also affect the look of your Demigod and/or other things but I am not sure about that) (check GPG forums if yo
unlike most others or maybe all here, I played SC2 already (@ Games Convention) and I can assure you that it will live up to SC1 easily. Yes Starcraft is an fast Action-RTS and so is Starcraft II but Blizzard never tried to hide that, Starcraft II isn't revolutionary either when it comes to new game features but all the new (compared to SC1) features it had felt "right" (remember we are speaking about pre-alpha here): MBS, Automining and Ulimited Unit Selection removes most of the repetitiv
I would expect it to be smaller than the supcom beta because it doesnt have 3 factions á 150 Units. But then maybe the superior artwork eats it all again. I doubt it will be more than 1 Gig though.
appearance of Demigod changes when you take certain skills (like the catapult on one of the rook's towers), maybe with Items as well (nothing officially said yet I think) and iirc it is planned that the achievements/awards you got in Demigod-Multiplayer are shown in gameplay irrelevant but nice looking bonus monuments and customized appearance of Demigods (i.e. if you are top 10 Player your Demigod wears a gold crown or something like that - doubt that there will be really a crown, just so you g
appearance of Demigod changes when you take certain skills (like the catapult on one of the rook's towers), maybe with Items as well (nothing officially said yet I think) and iirc it is planned that the achievements/awards you got in Demigod-Multiplayer are shown in gameplay irrelevant but nice looking bonus monuments and customized appearance of Demigods (i.e. if you are top 10 Player your Demigod wears a gold crown or something like that - doubt that there will be really a crown, just so you g
It will be on TGN, but nothing said about the when yet. [Source :http://forums.gaspowered.com/viewtopic.php?t=28075&start=25 - kryo's Post]
1) Any Combination will be possible : 5 of One type or 4 and 1 or 3 and 2. They say that balance will be okay for any combination - also I still doubt that and think its okay if in a 5v5 you need at least 1 or 2 of any type. It only is bad if 3 Generals and 2 Assassins or vice versa would be the only viable solution - I am confident that the Beta will manage to achieve that goal. 2) It will have Multiplayer of course. Demigod is mainly a Multiplayer game. I heard that Sins doesn't f
who said that Demigod is Dota? :o and if GPG doesn't screw it up, Demigod will still appeal to Dota players from what I have read so far
who said that Demigod is Dota? :o and if GPG doesn't screw it up, Demigod will still appeal to Dota players from what I have read so far