Malex1

Malex1

Joined Member # 3135365
13 Posts 26 Replies 3,640 Reputation

Perhaps a compromise is in order. What about leaving out or minimizing 2 canon races from the Kingdoms and 2 from the Empires? They would remain in the lore, just not available in the game or they would be minor compared to the remaining factions. That would free up resources for more custom art assets. It could be explained that the factions are more prevalent in other parts of the world, just not where the player is currently. Personally, I have yet to create

104 Replies 205,164 Views

I also had a CTD on next turn. This was a new game, not one from a saved file. http://dl.dropbox.com/u/5203735/Elemental0_302-2010-04-24T21-03-34-146.zip http://dl.dropbox.com/u/5203735/debug%20%282%29.err

3 Replies 453 Views

Load the save game. Select Mass Heal Click on Soverign CTD http://dl.dropbox.com/u/5203735/TestHeal.zip http://dl.dropbox.com/u/5203735/debug.err http://dl.dropbox.com/u/5203735/Elemental0_302-2010-04-22T20-33-04-728.zip

4 Replies 1,788 Views

[quote who="BoogieBac" reply="18" id="2594651"]************* Things We're Looking For ********* The team is asking for some help tracking down two annoyances that are in this build.... 1. End Turn Button: We're getting reports that the end turn button will (seemingly) hang randomly. This cannot be...we must discover the pattern. The first person to figure out what's wrong gets a virtual pizza. 2. Mountain Icons: Again, a random occurance is that the larger mou

49 Replies 91,657 Views

I had one city built with a custom Soverign. I had not encountered any other faction. The main map was in view when the CTD occured but it happened right after closing the reseach screen. No mem dump was generated. debug.err dxdiag

0 Replies 810 Views

A player should be allowed to guide where the road will go. I don't think it needs to be very granular, just a set of 'waypoints' and a start and end location. I don't have an opinion on builders but road construction should be stopped if an enemy unit is on any part of the built road.

287 Replies 654,610 Views

In a new map, if the sovereign starts on top of a goodie and the player tries to build without moving, there is no message informing the player that they can't build there. I would prefer to just prevent the sovereign from starting on the goodie. Map Random Seed: 1255012689

1 Replies 713 Views

Message box appeared Error: No Auto Move Directive I had a scout auto exploring the map. At some point I received a message box with the text: "Error: No Auto Move Directive." I searched around the map and found my scout "stuck" inside AI player territory. I was not at war with this faction. I think what happened is the territory expanded around my scout and prevented any more auto moves. <a href="http://screencast.com/t/yYU5hzyh

1 Replies 15,890 Views