Ihfacny

Ihfacny

Joined Member # 3134829
6 Posts 29 Replies 229 Reputation

On your points 1) Unit stats I disagree or rather only partly agree. I don't really get the benefit of the stats intelligence and spell mastery - 50% spell damage hero perks seem much more effective. Strength, Initiative, Moves, Accuracy and Dodge all make sense. Constitution is boring. 2)Heroes overpowered Having thought about it for a bit, I feel the problem is more that normal units are nerfed too much relative to mons

29 Replies 16,491 Views

While playing today I kept a log of items that annoyed me during play. Suggestions: 1. I found it hard to identify which units had remaining moves. It would be great if you showed the remaining stack moves in the unit tree - ideally directly, but a tool tip would be better than nothing - or some symbol like the "Zzzz" on idle cities. Was there not a feature in WoM that activated the next unit with available moves left? 2. Please make the active unit blink on the minimap<br /

1 Replies 15,474 Views

Ran into a deadlock situation on my first run of the tutorial. When exploring the east I moved to combine my recruited champion with my sovereign. Game stalled with the Windows 7 "wait" cursor right at the point when the animation shows two images of the champion (alongside the sovereign) and is about to fade the center image. The music kept playing. Game did not crash to desktop so no error report was generated for me to submit :/. The error did not occur on my second game that I am

0 Replies 3,113 Views

Dear Stardock, Please, see: http://users.tpg.com.au/clynaes/log.zip http://users.tpg.com.au/clynaes/Save3.zip For the log and pre end of turn save game that is guaranteed to produce a crash on my machine. Hope this will help you weed out another bug. Regards,

0 Replies 2,006 Views

A simple solution that I would really like to see: a. the tile of your currently selected unit is highlighted (in e.g. pale blue) b. the tile that your pointer is targeting is highlighted (in e.g. white) A confirm move button is a poor UI - imagine one extra click per move - that would add up quickly to a lot of extra clicks

13 Replies 10,471 Views