I would love to see a retell of events (as an epilog to the game). Brad mentioned that he would like to recreate the scope of some D&D campaigns and that the developer should accomodate a player who wants a year(or more) long game. A story generator will be a great way to end it. though would be increasingly difficult for larger and larger games.
Bootss1
What i want to know is how will the buildings in a tile effect eachother. Will massing acadamies on one tile be a good idea? Or will trying to but a full supply chain(refinery, armory, and acadamy or whatever the buildings are) on one be better? I like the idea of specializing Cities (such as the city/castle in Medieval Total War 2) but city-tile management is diffrent.
with a 64 bit OS how big will tacticle battles be? around 5,000 units like total war? or 10,000 (in this case i will preorder immediatly)?
how is the combat going to work? similer to the CIV games, Heroes of Might and Magic, GalCiv (screen that details the battle - though you get no controll), or even a Total war take (turn based empire real time combat)?